/*************************************************************************** * Copyright (c) 2024 Microsoft Corporation * * This program and the accompanying materials are made available under the * terms of the MIT License which is available at * https://opensource.org/licenses/MIT. * * SPDX-License-Identifier: MIT **************************************************************************/ /**************************************************************************/ /**************************************************************************/ /** */ /** GUIX Component */ /** */ /** Sprite Management (Sprite) */ /** */ /**************************************************************************/ #define GX_SOURCE_CODE /* Include necessary system files. */ #include "gx_api.h" #include "gx_sprite.h" /* Bring in externs for caller checking code. */ GX_CALLER_CHECKING_EXTERNS /**************************************************************************/ /* */ /* FUNCTION RELEASE */ /* */ /* _gxe_sprite_current_frame_set PORTABLE C */ /* 6.1 */ /* AUTHOR */ /* */ /* Kenneth Maxwell, Microsoft Corporation */ /* */ /* DESCRIPTION */ /* */ /* This service checks for error in the sprite current frame set call. */ /* */ /* INPUT */ /* */ /* sprite Pointer to sprite widget */ /* control block */ /* frame_index The frame index to display */ /* */ /* OUTPUT */ /* */ /* status Completion status */ /* */ /* CALLS */ /* */ /* _gx_sprite_current_frame_set Actual sprite current frame */ /* set call. */ /* */ /* CALLED BY */ /* */ /* Application Code */ /* */ /* RELEASE HISTORY */ /* */ /* DATE NAME DESCRIPTION */ /* */ /* 05-19-2020 Kenneth Maxwell Initial Version 6.0 */ /* 09-30-2020 Kenneth Maxwell Modified comment(s), */ /* resulting in version 6.1 */ /* */ /**************************************************************************/ UINT _gxe_sprite_current_frame_set(GX_SPRITE *sprite, USHORT frame_index) { UINT status; /* Check for appropriate caller. */ GX_INIT_AND_THREADS_CALLER_CHECKING /* Check for invalid pointer. */ if (sprite == GX_NULL) { return(GX_PTR_ERROR); } /* Check for invalid widget. */ if (sprite -> gx_widget_type == 0) { return(GX_INVALID_WIDGET); } /* Call the actual sprite frame set function. */ status = _gx_sprite_current_frame_set(sprite, frame_index); /* Return completion status. */ return(status); }