/* This is a small demo of the high-performance GUIX graphics framework. */ #include #include "gx_api.h" #include "sprite_resources.h" #include "sprite_specifications.h" /* Define the ThreadX demo thread control block and stack. */ GX_WINDOW_ROOT *root; GX_BOOL on_off = GX_TRUE; /* Define prototypes. */ VOID start_guix(VOID); extern UINT win32_graphics_driver_setup_24xrgb(GX_DISPLAY *display); int main(int argc, char ** argv) { tx_kernel_enter(); return(0); } VOID tx_application_define(void *first_unused_memory) { start_guix(); } VOID start_guix(void) { GX_RECTANGLE winsize; /* Initialize GUIX. */ gx_system_initialize(); gx_studio_display_configure(PRIMARY, win32_graphics_driver_setup_24xrgb, LANGUAGE_ENGLISH, PRIMARY_THEME_1, &root); /* create the button screen */ gx_studio_named_widget_create("main_screen", root, GX_NULL); /* Show the root window to make it and patients screen visible. */ gx_widget_show(root); /* start the GUIX thread */ gx_system_start(); } UINT main_screen_event_handler(GX_WINDOW *window, GX_EVENT *event_ptr) { switch (event_ptr->gx_event_type) { case GX_SIGNAL(ID_BUTTON, GX_EVENT_CLICKED): if (on_off) { on_off = GX_FALSE; gx_sprite_start(&main_screen.main_screen_sprite_1, 0); } else { on_off = GX_TRUE; gx_sprite_start(&main_screen.main_screen_sprite_2, 0); } break; default: return gx_window_event_process(window, event_ptr); } return 0; }