/**************************************************************************/ /* */ /* Copyright (c) Microsoft Corporation. All rights reserved. */ /* */ /* This software is licensed under the Microsoft Software License */ /* Terms for Microsoft Azure RTOS. Full text of the license can be */ /* found in the LICENSE file at https://aka.ms/AzureRTOS_EULA */ /* and in the root directory of this software. */ /* */ /**************************************************************************/ /**************************************************************************/ /**************************************************************************/ /** */ /** GUIX Component */ /** */ /** System Management (System) */ /** */ /**************************************************************************/ #define GX_SOURCE_CODE /* Include necessary system files. */ #include "gx_api.h" #include "gx_system.h" #if !defined(GX_THREAD_SLEEPING) #define GX_THREAD_SLEEPING #endif #if !defined(GX_THREAD_AWAKE) #define GX_THREAD_AWAKE #endif /**************************************************************************/ /* */ /* FUNCTION RELEASE */ /* */ /* _gx_system_thread_entry PORTABLE C */ /* 6.1 */ /* AUTHOR */ /* */ /* Kenneth Maxwell, Microsoft Corporation */ /* */ /* DESCRIPTION */ /* */ /* This is the main processing thread for GUIX. All events and drawing */ /* are done from the context of this thread. */ /* */ /* INPUT */ /* */ /* id Thread ID */ /* */ /* OUTPUT */ /* */ /* None */ /* */ /* CALLS */ /* */ /* tx_mutex_get Get protection mutex */ /* tx_mutex_put Release protection mutex */ /* tx_queue_receive Receive GUIX events from queue*/ /* _gx_system_dirty_mark Mark a widget as dirty */ /* _gx_system_error_process Process system errors */ /* _gx_system_event_dispatch Dispatch GUIX events */ /* _gx_system_canvas_refresh Refresh the canvas */ /* _gx_system_timer_update Update active system timers */ /* */ /* CALLED BY */ /* */ /* ThreadX */ /* */ /* RELEASE HISTORY */ /* */ /* DATE NAME DESCRIPTION */ /* */ /* 05-19-2020 Kenneth Maxwell Initial Version 6.0 */ /* 09-30-2020 Kenneth Maxwell Modified comment(s), */ /* resulting in version 6.1 */ /* */ /**************************************************************************/ VOID _gx_system_thread_entry(ULONG id) { UINT status = GX_FAILURE; #ifdef GX_THREADX_BINDING ULONG event_memory[GX_EVENT_ULONGS]; #else GX_EVENT event_memory; #endif GX_EVENT *event_ptr; GX_WIDGET *widget; GX_PARAMETER_NOT_USED(id); /* Loop to process GUIX events. */ while (1) { #ifdef GX_THREADX_BINDING /* Pickup event from event queue. */ status = tx_queue_receive(&_gx_system_event_queue, &event_memory[0], TX_NO_WAIT); /* Was there an event? */ if (status == TX_QUEUE_EMPTY) { /* No event to process, so re-draw dirty widgets */ _gx_system_canvas_refresh(); /* Now block this thread until an event is received. */ GX_THREAD_SLEEPING status = tx_queue_receive(&_gx_system_event_queue, &event_memory[0], TX_WAIT_FOREVER); if (status == TX_SUCCESS) { status = GX_SUCCESS; } } #else /* here for generic RTOS binding */ status = GX_EVENT_POP(&event_memory, GX_FALSE); if (status == GX_FAILURE) { _gx_system_canvas_refresh(); GX_THREAD_SLEEPING status = GX_EVENT_POP(&event_memory, GX_TRUE); } #endif /* Check for a successful status. */ if (status == GX_SUCCESS) { GX_THREAD_AWAKE /* Setup a pointer to the event. */ event_ptr = (GX_EVENT *)(&event_memory); switch (event_ptr -> gx_event_type) { /* Determine if a redraw event is present. */ case GX_EVENT_REDRAW: /* Yes, a redraw event is present, detect and process the dirty area(s). */ widget = (GX_WIDGET *)_gx_system_root_window_created_list; while (widget) { _gx_system_dirty_mark(widget); widget = widget -> gx_widget_next; } break; case GX_EVENT_TERMINATE: return; case GX_EVENT_TIMER: if (event_ptr ->gx_event_target == GX_NULL) { /* the event is from gx_system_timer_expiration */ _gx_system_timer_update(event_ptr -> gx_event_payload.gx_event_ulongdata); } else { _gx_system_event_dispatch(event_ptr); } break; case 0: /* the event has been purged */ break; default: /* Dispatch the event to GUIX proper window/widget. */ _gx_system_event_dispatch(event_ptr); break; } } else { /* Error receiving event - call system error handler. */ _gx_system_error_process(GX_SYSTEM_EVENT_RECEIVE_ERROR); /* Return to exit the system thread. */ return; } } }