/**************************************************************************/ /* */ /* Copyright (c) Microsoft Corporation. All rights reserved. */ /* */ /* This software is licensed under the Microsoft Software License */ /* Terms for Microsoft Azure RTOS. Full text of the license can be */ /* found in the LICENSE file at https://aka.ms/AzureRTOS_EULA */ /* and in the root directory of this software. */ /* */ /**************************************************************************/ /**************************************************************************/ /**************************************************************************/ /** */ /** GUIX Component */ /** */ /** Animation Management (Animation) */ /** */ /**************************************************************************/ /**************************************************************************/ /**************************************************************************/ /* */ /* COMPONENT DEFINITION RELEASE */ /* */ /* gx_animation.h PORTABLE C */ /* 6.1.7 */ /* AUTHOR */ /* */ /* Kenneth Maxwell, Microsoft Corporation */ /* */ /* DESCRIPTION */ /* */ /* This file defines the GUIX animation component, including all data */ /* types and external references. It is assumed that gx_api.h and */ /* gx_port.h have already been included. */ /* */ /* RELEASE HISTORY */ /* */ /* DATE NAME DESCRIPTION */ /* */ /* 05-19-2020 Kenneth Maxwell Initial Version 6.0 */ /* 09-30-2020 Kenneth Maxwell Modified comment(s), */ /* resulting in version 6.1 */ /* 06-02-2021 Ting Zhu Modified comment(s), */ /* added animation delete API, */ /* resulting in version 6.1.7 */ /* */ /**************************************************************************/ #ifndef GX_ANIMATION_H #define GX_ANIMATION_H #define GX_ANIMATION_SLIDE_LEFT 0x0001 #define GX_ANIMATION_SLIDE_RIGHT 0x0002 #define GX_ANIMATION_SLIDE_UP 0x0040 #define GX_ANIMATION_SLIDE_DOWN 0x0080 #define GX_ANIMATION_SLIDE_TIMER 1000 #define GX_ANIMATION_MIN_SLIDING_DIST 5 /* Define animation management function prototypes. */ UINT _gx_animation_create(GX_ANIMATION *animation); UINT _gx_animation_canvas_define(GX_ANIMATION *animation, GX_CANVAS *canvas); VOID _gx_animation_complete_event_send(GX_ANIMATION *animation); UINT _gx_animation_delete(GX_ANIMATION *target, GX_WIDGET *parent); UINT _gx_animation_start(GX_ANIMATION *animation, GX_ANIMATION_INFO *info); UINT _gx_animation_stop(GX_ANIMATION *animation); VOID _gx_animation_update(VOID); VOID _gx_animation_complete(GX_ANIMATION *animation); UINT _gx_animation_drag_disable(GX_ANIMATION *animation, GX_WIDGET *widget); UINT _gx_animation_drag_enable(GX_ANIMATION *animation, GX_WIDGET *widget, GX_ANIMATION_INFO *info); UINT _gx_animation_drag_event_process(GX_WIDGET *widget, GX_EVENT *event_ptr); UINT _gx_animation_drag_tracking(GX_ANIMATION *animation, GX_POINT penpos); UINT _gx_animation_drag_tracking_start(GX_ANIMATION *animation, GX_POINT penpos); UINT _gx_animation_slide_landing(GX_ANIMATION *animation); UINT _gx_animation_landing_speed_set(GX_ANIMATION *animation, USHORT shift_per_step); UINT _gx_animation_slide_landing_start(GX_ANIMATION *animation); /* error checking versions of the animation API functions */ UINT _gxe_animation_create(GX_ANIMATION *animation); UINT _gxe_animation_canvas_define(GX_ANIMATION *animation, GX_CANVAS *canvas); UINT _gxe_animation_delete(GX_ANIMATION *target, GX_WIDGET *parent); UINT _gxe_animation_drag_disable(GX_ANIMATION *animation, GX_WIDGET *widget); UINT _gxe_animation_drag_enable(GX_ANIMATION *animation, GX_WIDGET *widget, GX_ANIMATION_INFO *info); UINT _gxe_animation_start(GX_ANIMATION *animation, GX_ANIMATION_INFO *info); UINT _gxe_animation_stop(GX_ANIMATION *animation); UINT _gxe_animation_landing_speed_set(GX_ANIMATION *animation, USHORT shift_per_step); #endif