Lines Matching refs:mpEasingFuncCallback

628         mpEasingFuncCallback = BackEaseIn;  in DrawEasingCurve()
631 mpEasingFuncCallback = BackEaseOut; in DrawEasingCurve()
634 mpEasingFuncCallback = BackEaseInOut; in DrawEasingCurve()
637 mpEasingFuncCallback = BounceEaseIn; in DrawEasingCurve()
640 mpEasingFuncCallback = BounceEaseOut; in DrawEasingCurve()
643 mpEasingFuncCallback = BounceEaseInOut; in DrawEasingCurve()
646 mpEasingFuncCallback = CircEaseIn; in DrawEasingCurve()
649 mpEasingFuncCallback = CircEaseOut; in DrawEasingCurve()
652 mpEasingFuncCallback = CircEaseInOut; in DrawEasingCurve()
655 mpEasingFuncCallback = CubicEaseIn; in DrawEasingCurve()
658 mpEasingFuncCallback = CubicEaseOut; in DrawEasingCurve()
661 mpEasingFuncCallback = CubicEaseInOut; in DrawEasingCurve()
664 mpEasingFuncCallback = ElasticEaseIn; in DrawEasingCurve()
667 mpEasingFuncCallback = ElasticEaseOut; in DrawEasingCurve()
670 mpEasingFuncCallback = ElasticEaseInOut; in DrawEasingCurve()
673 mpEasingFuncCallback = ExpoEaseIn; in DrawEasingCurve()
676 mpEasingFuncCallback = ExpoEaseOut; in DrawEasingCurve()
679 mpEasingFuncCallback = ExpoEaseInOut; in DrawEasingCurve()
682 mpEasingFuncCallback = QuadEaseInt; in DrawEasingCurve()
685 mpEasingFuncCallback = QuadEaseOut; in DrawEasingCurve()
688 mpEasingFuncCallback = QuadEaseInOut; in DrawEasingCurve()
691 mpEasingFuncCallback = QuartEaseIn; in DrawEasingCurve()
694 mpEasingFuncCallback = QuartEaseOut; in DrawEasingCurve()
697 mpEasingFuncCallback = QuartEaseInOut; in DrawEasingCurve()
700 mpEasingFuncCallback = QuintEaseIn; in DrawEasingCurve()
703 mpEasingFuncCallback = QuintEaseOut; in DrawEasingCurve()
706 mpEasingFuncCallback = QuintEaseInOut; in DrawEasingCurve()
709 mpEasingFuncCallback = SinEaseIn; in DrawEasingCurve()
712 mpEasingFuncCallback = SinEaseOut; in DrawEasingCurve()
715 mpEasingFuncCallback = SinEaseInOut; in DrawEasingCurve()
718 mpEasingFuncCallback = GX_NULL; in DrawEasingCurve()
723 if (mpEasingFuncCallback) in DrawEasingCurve()
730 y2 = (REAL)mWaveRect.bottom - height * mpEasingFuncCallback(x, width); in DrawEasingCurve()
739 y2 = (REAL)mWaveRect.bottom - height * mpEasingFuncCallback(x, width); in DrawEasingCurve()