Lines Matching refs:GX_VALUE
82 GX_VALUE rectangle_height; in _gx_canvas_rectangle_fill()
108 … rectangle_height = (GX_VALUE)(fill_rect.gx_rectangle_bottom - fill_rect.gx_rectangle_top + 1); in _gx_canvas_rectangle_fill()
180 GX_VALUE rectangle_height; in _gx_canvas_rectangle_draw()
181 GX_VALUE brush_width; in _gx_canvas_rectangle_draw()
213 (GX_VALUE)(rectangle -> gx_rectangle_top + 1), in _gx_canvas_rectangle_draw()
215 (GX_VALUE)(rectangle -> gx_rectangle_bottom - 1)); in _gx_canvas_rectangle_draw()
218 (GX_VALUE)(rectangle -> gx_rectangle_top + 1), in _gx_canvas_rectangle_draw()
220 (GX_VALUE)(rectangle -> gx_rectangle_bottom - 1)); in _gx_canvas_rectangle_draw()
232 fill_rect.gx_rectangle_top = (GX_VALUE)(fill_rect.gx_rectangle_top + 1); in _gx_canvas_rectangle_draw()
233 fill_rect.gx_rectangle_bottom = (GX_VALUE)(fill_rect.gx_rectangle_bottom - 1); in _gx_canvas_rectangle_draw()
234 fill_rect.gx_rectangle_left = (GX_VALUE)(fill_rect.gx_rectangle_left + 1); in _gx_canvas_rectangle_draw()
235 fill_rect.gx_rectangle_right = (GX_VALUE)(fill_rect.gx_rectangle_right - 1); in _gx_canvas_rectangle_draw()
241 fill_rect.gx_rectangle_bottom = (GX_VALUE)(fill_rect.gx_rectangle_top + brush_width - 1); in _gx_canvas_rectangle_draw()
246 fill_rect.gx_rectangle_top = (GX_VALUE)(fill_rect.gx_rectangle_bottom - brush_width + 1); in _gx_canvas_rectangle_draw()
250 fill_rect.gx_rectangle_top = (GX_VALUE)(rectangle -> gx_rectangle_top + brush_width); in _gx_canvas_rectangle_draw()
251 fill_rect.gx_rectangle_bottom = (GX_VALUE)(fill_rect.gx_rectangle_bottom - brush_width); in _gx_canvas_rectangle_draw()
252 fill_rect.gx_rectangle_right = (GX_VALUE)(fill_rect.gx_rectangle_left + brush_width - 1); in _gx_canvas_rectangle_draw()
257 fill_rect.gx_rectangle_left = (GX_VALUE)(fill_rect.gx_rectangle_right - brush_width + 1); in _gx_canvas_rectangle_draw()
261 fill_rect.gx_rectangle_bottom = (GX_VALUE)(rectangle -> gx_rectangle_bottom - brush_width); in _gx_canvas_rectangle_draw()
262 fill_rect.gx_rectangle_top = (GX_VALUE)(rectangle -> gx_rectangle_top + brush_width); in _gx_canvas_rectangle_draw()
263 fill_rect.gx_rectangle_left = (GX_VALUE)(rectangle -> gx_rectangle_left + brush_width); in _gx_canvas_rectangle_draw()
264 fill_rect.gx_rectangle_right = (GX_VALUE)(rectangle -> gx_rectangle_right - brush_width); in _gx_canvas_rectangle_draw()
295 … rectangle_height = (GX_VALUE)(fill_rect.gx_rectangle_bottom - fill_rect.gx_rectangle_top + 1); in _gx_canvas_rectangle_draw()