Microsoft's Azure RTOS ThreadX for Cortex-M0 Using ARM Compiler 5 (AC5) and Keil Microcontroller Development Kit 1. Building the ThreadX run-time Library Building the ThreadX library is easy, simply load the project file tx.uvprojx, which is located inside the "example_build" directory. Once the ThreadX library files are displayed in the project window, select the "Build Target" operation and observe the compilation and assembly of the ThreadX library. This project build produces the ThreadX library file tx.lib. 2. Demonstration System The ThreadX demonstration is designed to execute under the Keil simulator or Cortex-M0 hardware. This demonstration is slightly smaller than typical ThreadX demonstrations, and thus requires less than 7KB of Flash and less than 4KB of RAM. Building the demonstration is easy; simply open the ThreadX demonstration project file sample_threadx.uvprojx, which is located inside the "example_build" directory. Once open, select the "Build Target" operation and observe the compilation of sample_threadx.c (which is the demonstration application) and linking with tx.lib. The resulting file sample_threadx.axf is a binary file that can be downloaded and executed under the uVision simulator or Cortex-M0 hardware. For simulator execution, the following memory regions need to be defined via the "Debug -> Memory Map" dialog: 0x20000000, 0x20080000 [check read and write access] 0xE0000000, 0xE8000000 [check read and write access] 3. System Initialization The entry point in ThreadX for the Cortex-M0 using AC5 tools is at label __main. This is defined within the AC5 compiler's startup code. In addition, this is where all static and global pre-set C variable initialization processing takes place. The ThreadX tx_initialize_low_level.s file is responsible for setting up various system data structures, the vector area, and a periodic timer interrupt source. In addition, _tx_initialize_low_level determines the first available address for use by the application, which is supplied as the sole input parameter to your application definition function, tx_application_define. 4. Register Usage and Stack Frames The following defines the saved context stack frames for context switches that occur as a result of interrupt handling or from thread-level API calls. All suspended threads have the same stack frame in the Cortex-M0 version of ThreadX. The top of the suspended thread's stack is pointed to by tx_thread_stack_ptr in the associated thread control block TX_THREAD. Stack Offset Stack Contents 0x00 r8 0x04 r9 0x08 r10 0x0C r11 0x10 r4 0x14 r5 0x18 r6 0x1C r7 0x20 r0 (Hardware stack starts here!!) 0x24 r1 0x28 r2 0x2C r3 0x30 r12 0x34 lr 0x38 pc 0x3C xPSR 5. Improving Performance The distribution version of ThreadX is built without any compiler optimizations. This makes it easy to debug because you can trace or set breakpoints inside of ThreadX itself. Of course, this costs some performance. To make it run faster, you can change the build_threadx.bat file to remove the -g option and enable all compiler optimizations. In addition, you can eliminate the ThreadX basic API error checking by compiling your application code with the symbol TX_DISABLE_ERROR_CHECKING defined. 6. Interrupt Handling ThreadX provides complete and high-performance interrupt handling for Cortex-M0 targets. There are a certain set of requirements that are defined in the following sub-sections: 6.1 Vector Area The Cortex-M0 vectors start at the label __tx_vectors. The application may modify the vector area according to its needs. 6.2 Managed Interrupts ISRs for Cortex-M can be written completely in C (or assembly language) without any calls to _tx_thread_context_save or _tx_thread_context_restore. These ISRs are allowed access to the ThreadX API that is available to ISRs. ISRs written in C will take the form (where "your_C_isr" is an entry in the vector table): void your_C_isr(void) { /* ISR processing goes here, including any needed function calls. */ } ISRs written in assembly language will take the form: EXPORT your_assembly_isr your_assembly_isr PUSH {r0, lr} ; ISR processing goes here, including any needed function calls. POP {r0, r1} MOV lr, r1 BX lr 7. Revision History For generic code revision information, please refer to the readme_threadx_generic.txt file, which is included in your distribution. The following details the revision information associated with this specific port of ThreadX: 04-02-2021 Release 6.1.6 changes: tx_port.h Updated macro definition tx_thread_schedule.s Fix compilation error 03-02-2021 The following files were changed/added for version 6.1.5: tx_thread_schedule.s Added low power feature 09-30-2020 Initial ThreadX 6.1 version for Cortex-M0 using Keil tools. Copyright(c) 1996-2020 Microsoft Corporation https://azure.com/rtos