Microsoft's Azure RTOS ThreadX for Cortex-M0 Using ARM Compiler 6 & DS 1. Import the ThreadX Projects In order to build the ThreadX library and the ThreadX demonstration, first import the 'tx' and 'sample_threadx' projects (located in the "example_build" directory) into your DS workspace. 2. Building the ThreadX run-time Library Building the ThreadX library is easy; simply right-click the Eclipse project "tx" and then select the "Build Project" button. You should now observe the compilation and assembly of the ThreadX library. This project build produces the ThreadX library file tx.a. 3. Demonstration System The ThreadX demonstration is designed to execute under the DS debugger on the MPS2_Cortex_M0 Bare Metal simulator. Building the demonstration is easy; simply right-click the Eclipse project "sample_threadx" and then select the "Build Project" button. You should now observe the compilation and assembly of the ThreadX demonstration. This project build produces the ThreadX library file sample_threadx.axf. Next, expand the demo ThreadX project folder in the Project Explorer window, right-click on the 'cortex-m0_tx.launch' file, click 'Debug As', and then click 'cortex-m0_tx' from the submenu. This will cause the debugger to load the sample_threadx.axf ELF file and run to main. You are now ready to execute the ThreadX demonstration. 4. System Initialization The entry point in ThreadX for the Cortex-M0 using AC6 tools uses the standard AC6 Cortex-M0 reset sequence. From the reset vector the C runtime will be initialized. The ThreadX tx_initialize_low_level.S file is responsible for setting up various system data structures, the vector area, and a periodic timer interrupt source. In addition, _tx_initialize_low_level determines the first available address for use by the application, which is supplied as the sole input parameter to your application definition function, tx_application_define. 5. Register Usage and Stack Frames The following defines the saved context stack frames for context switches that occur as a result of interrupt handling or from thread-level API calls. All suspended threads have the same stack frame in the Cortex-M0 version of ThreadX. The top of the suspended thread's stack is pointed to by tx_thread_stack_ptr in the associated thread control block TX_THREAD. Stack Offset Stack Contents 0x00 r8 0x04 r9 0x08 r10 0x0C r11 0x10 r4 0x14 r5 0x18 r6 0x1C r7 0x20 r0 (Hardware stack starts here!!) 0x24 r1 0x28 r2 0x2C r3 0x30 r12 0x34 lr 0x38 pc 0x3C xPSR 6. Improving Performance The distribution version of ThreadX is built without any compiler optimizations. This makes it easy to debug because you can trace or set breakpoints inside of ThreadX itself. Of course, this costs some performance. To make it run faster, you can change the build_threadx.bat file to remove the -g option and enable all compiler optimizations. In addition, you can eliminate the ThreadX basic API error checking by compiling your application code with the symbol TX_DISABLE_ERROR_CHECKING defined. 7. Interrupt Handling ThreadX provides complete and high-performance interrupt handling for Cortex-M0 targets. There are a certain set of requirements that are defined in the following sub-sections: 7.1 Vector Area The Cortex-M0 vectors start at the label __tx_vectors or similar. The application may modify the vector area according to its needs. There is code in tx_initialize_low_level() that will configure the vector base register. 7.2 Managed Interrupts ISRs can be written completely in C (or assembly language) without any calls to _tx_thread_context_save or _tx_thread_context_restore. These ISRs are allowed access to the ThreadX API that is available to ISRs. ISRs written in C will take the form (where "your_C_isr" is an entry in the vector table): void your_C_isr(void) { /* ISR processing goes here, including any needed function calls. */ } ISRs written in assembly language will take the form: .global your_assembly_isr .thumb_func your_assembly_isr: ; VOID your_assembly_isr(VOID) ; { PUSH {r0, lr} ; ; /* Do interrupt handler work here */ ; /* BL */ POP {r0, r1} MOV lr, r1 BX lr ; } Note: the Cortex-M0 requires exception handlers to be thumb labels, this implies bit 0 set. To accomplish this, the declaration of the label has to be preceded by the assembler directive .thumb_func to instruct the linker to create thumb labels. The label __tx_IntHandler needs to be inserted in the correct location in the interrupt vector table. This table is typically located in either your runtime startup file or in the tx_initialize_low_level.S file. 8. Revision History For generic code revision information, please refer to the readme_threadx_generic.txt file, which is included in your distribution. The following details the revision information associated with this specific port of ThreadX: 04-02-2021 Release 6.1.6 changes: tx_port.h Updated macro definition 03-02-2021 The following files were changed/added for version 6.1.5: tx_thread_schedule.s Added low power feature 09-30-2020 Initial ThreadX 6.1 version for Cortex-M0 using AC6 tools. Copyright(c) 1996-2020 Microsoft Corporation https://azure.com/rtos