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Searched refs:socketChannel (Results 1 – 1 of 1) sorted by relevance

/Renode-v1.15.3-c57714d/src/Plugins/CoSimulationPlugin/IntegrationLibrary/src/
Drenode_dpi.cpp11 static SocketCommunicationChannel *socketChannel; variable
19 Protocol *message = socketChannel->receive(); in renodeDPIReceive()
31 socketChannel = new SocketCommunicationChannel(); in renodeDPIConnect()
32 socketChannel->connect(receiverPort, senderPort, address); in renodeDPIConnect()
37 if(socketChannel != NULL) in renodeDPIDisconnect()
39 socketChannel->disconnect(); in renodeDPIDisconnect()
45 return socketChannel != NULL && socketChannel->isConnected(); in renodeDPIIsConnected()
54 socketChannel->sendMain(Protocol(actionId, address, value, peripheralIndex)); in renodeDPISend()
64 socketChannel->sendSender(Protocol(actionId, address, value, peripheralIndex)); in renodeDPISendToAsync()
74 socketChannel->log(logLevel, data); in renodeDPILog()