Searched refs:socketChannel (Results 1 – 1 of 1) sorted by relevance
11 static SocketCommunicationChannel *socketChannel; variable19 Protocol *message = socketChannel->receive(); in renodeDPIReceive()31 socketChannel = new SocketCommunicationChannel(); in renodeDPIConnect()32 socketChannel->connect(receiverPort, senderPort, address); in renodeDPIConnect()37 if(socketChannel != NULL) in renodeDPIDisconnect()39 socketChannel->disconnect(); in renodeDPIDisconnect()45 return socketChannel != NULL && socketChannel->isConnected(); in renodeDPIIsConnected()54 socketChannel->sendMain(Protocol(actionId, address, value, peripheralIndex)); in renodeDPISend()64 socketChannel->sendSender(Protocol(actionId, address, value, peripheralIndex)); in renodeDPISendToAsync()74 socketChannel->log(logLevel, data); in renodeDPILog()