Searched refs:SocketCommunicationChannel (Results 1 – 4 of 4) sorted by relevance
10 SocketCommunicationChannel::SocketCommunicationChannel() in SocketCommunicationChannel() function in SocketCommunicationChannel17 void SocketCommunicationChannel::connect(int receiverPort, int senderPort, const char* address) in connect()24 void SocketCommunicationChannel::disconnect() in disconnect()29 bool SocketCommunicationChannel::isConnected() in isConnected()34 void SocketCommunicationChannel::handshakeValid() in handshakeValid()43 void SocketCommunicationChannel::log(int logLevel, const char* data) in log()49 Protocol* SocketCommunicationChannel::receive() in receive()56 void SocketCommunicationChannel::sendMain(const Protocol message) in sendMain()67 void SocketCommunicationChannel::sendSender(const Protocol message) in sendSender()
12 class SocketCommunicationChannel : public CommunicationChannel15 SocketCommunicationChannel();
11 static SocketCommunicationChannel *socketChannel;31 socketChannel = new SocketCommunicationChannel(); in renodeDPIConnect()
186 SocketCommunicationChannel* channel = new SocketCommunicationChannel(); in connect()267 SocketCommunicationChannel* channel; in handleDisconnect()268 if((channel = dynamic_cast<SocketCommunicationChannel*>(communicationChannel)) != nullptr) { in handleDisconnect()