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Searched refs:SocketCommunicationChannel (Results 1 – 4 of 4) sorted by relevance

/Renode-v1.15.3-c57714d/src/Plugins/CoSimulationPlugin/IntegrationLibrary/src/communication/
Dsocket_channel.cpp10 SocketCommunicationChannel::SocketCommunicationChannel() in SocketCommunicationChannel() function in SocketCommunicationChannel
17 void SocketCommunicationChannel::connect(int receiverPort, int senderPort, const char* address) in connect()
24 void SocketCommunicationChannel::disconnect() in disconnect()
29 bool SocketCommunicationChannel::isConnected() in isConnected()
34 void SocketCommunicationChannel::handshakeValid() in handshakeValid()
43 void SocketCommunicationChannel::log(int logLevel, const char* data) in log()
49 Protocol* SocketCommunicationChannel::receive() in receive()
56 void SocketCommunicationChannel::sendMain(const Protocol message) in sendMain()
67 void SocketCommunicationChannel::sendSender(const Protocol message) in sendSender()
Dsocket_channel.h12 class SocketCommunicationChannel : public CommunicationChannel
15 SocketCommunicationChannel();
/Renode-v1.15.3-c57714d/src/Plugins/CoSimulationPlugin/IntegrationLibrary/src/
Drenode_dpi.cpp11 static SocketCommunicationChannel *socketChannel;
31 socketChannel = new SocketCommunicationChannel(); in renodeDPIConnect()
Drenode_bus.cpp186 SocketCommunicationChannel* channel = new SocketCommunicationChannel(); in connect()
267 SocketCommunicationChannel* channel; in handleDisconnect()
268 if((channel = dynamic_cast<SocketCommunicationChannel*>(communicationChannel)) != nullptr) { in handleDisconnect()