Searched refs:NotConnected (Results 1 – 1 of 1) sorted by relevance
69 this.Log(LogLevel.Noisy, "State change: {0} -> {1}", state, State.NotConnected); in ExternalControlServer()70 state = State.NotConnected; in ExternalControlServer()221 case State.NotConnected: in StepReceiveFiniteStateMachine()234 while(lockedState != State.Disposed && lockedState != State.NotConnected) in OnBytesWritten()248 … if(!nextState.HasValue || state == State.Disposed || state == State.NotConnected) in OnBytesWritten()331 private State state = State.NotConnected;468 NotConnected, enumerator