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Searched refs:NotConnected (Results 1 – 1 of 1) sorted by relevance

/Renode-v1.15.3-c57714d/src/Renode/Network/ExternalControl/
DExternalControlServer.cs69 this.Log(LogLevel.Noisy, "State change: {0} -> {1}", state, State.NotConnected); in ExternalControlServer()
70 state = State.NotConnected; in ExternalControlServer()
221 case State.NotConnected: in StepReceiveFiniteStateMachine()
234 while(lockedState != State.Disposed && lockedState != State.NotConnected) in OnBytesWritten()
248 … if(!nextState.HasValue || state == State.Disposed || state == State.NotConnected) in OnBytesWritten()
331 private State state = State.NotConnected;
468 NotConnected, enumerator