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Searched refs:IsConnected (Results 1 – 8 of 8) sorted by relevance

/Renode-v1.15.3-c57714d/src/Plugins/CoSimulationPlugin/Connection/
DLibraryConnection.cs83 IsConnected = true; in Connect()
94 IsConnected = false; in Abort()
144 public bool IsConnected { get; private set; } property in Antmicro.Renode.Plugins.CoSimulationPlugin.Connection.LibraryConnection
154 if(IsConnected)
DSocketConnection.cs103 if(!IsConnected) in TrySendMessage()
113 if(!IsConnected) in TryRespond()
122 if(!IsConnected) in TryReceiveMessage()
151 if(IsConnected) in Abort()
181 public bool IsConnected => mainSocketCommunicator.Connected; field in Antmicro.Renode.Plugins.CoSimulationPlugin.Connection.SocketConnection
191 if(IsConnected)
DICoSimulationConnection.cs22 bool IsConnected { get; } property
DCoSimulationConnection.cs209 if(cosimConnection.IsConnected) in Connect()
235 public bool IsConnected => cosimConnection.IsConnected; field in Antmicro.Renode.Plugins.CoSimulationPlugin.Connection.CoSimulationConnection
277 if(!IsConnected) in Write()
288 if(!IsConnected) in Read()
/Renode-v1.15.3-c57714d/src/Renode/Connectors/
DGPIOConnector.cs78 if(connectorPin.IsConnected) in SelectDestinationPin()
89 … if(connectorPin.IsConnected && connectorPin.Endpoints.Any(x => x.Receiver == peripheral)) in DetachFrom()
/Renode-v1.15.3-c57714d/src/Plugins/CoSimulationPlugin/IntegrationLibrary/libs/socket-cpp/Socket/
DTCPClient.h67 bool IsConnected() const { return m_eStatus == CONNECTED; } in IsConnected() function
/Renode-v1.15.3-c57714d/src/Plugins/CoSimulationPlugin/CoSimulated/Peripherals/
DCoSimulatedCPU.cs82 if(!cosimConnection.IsConnected) in OnGPIO()
/Renode-v1.15.3-c57714d/tests/unit-tests/RenodeTests/PlatformDescription/
DMergeAndCreationTests.cs588 Assert.IsFalse(sender.Irq.IsConnected); in ShouldCancelIrqConnection()