Searched refs:IsConnected (Results 1 – 8 of 8) sorted by relevance
83 IsConnected = true; in Connect()94 IsConnected = false; in Abort()144 public bool IsConnected { get; private set; } property in Antmicro.Renode.Plugins.CoSimulationPlugin.Connection.LibraryConnection154 if(IsConnected)
103 if(!IsConnected) in TrySendMessage()113 if(!IsConnected) in TryRespond()122 if(!IsConnected) in TryReceiveMessage()151 if(IsConnected) in Abort()181 public bool IsConnected => mainSocketCommunicator.Connected; field in Antmicro.Renode.Plugins.CoSimulationPlugin.Connection.SocketConnection191 if(IsConnected)
22 bool IsConnected { get; } property
209 if(cosimConnection.IsConnected) in Connect()235 public bool IsConnected => cosimConnection.IsConnected; field in Antmicro.Renode.Plugins.CoSimulationPlugin.Connection.CoSimulationConnection277 if(!IsConnected) in Write()288 if(!IsConnected) in Read()
78 if(connectorPin.IsConnected) in SelectDestinationPin()89 … if(connectorPin.IsConnected && connectorPin.Endpoints.Any(x => x.Receiver == peripheral)) in DetachFrom()
67 bool IsConnected() const { return m_eStatus == CONNECTED; } in IsConnected() function
82 if(!cosimConnection.IsConnected) in OnGPIO()
588 Assert.IsFalse(sender.Irq.IsConnected); in ShouldCancelIrqConnection()