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Searched refs:CONNECTED (Results 1 – 2 of 2) sorted by relevance

/Renode-v1.15.3-c57714d/src/Plugins/CoSimulationPlugin/IntegrationLibrary/libs/socket-cpp/Socket/
DTCPClient.cpp100 if (m_eStatus == CONNECTED) in Connect()
211 m_eStatus = CONNECTED; in Connect()
256 m_eStatus = CONNECTED; in Connect()
290 if (m_eStatus != CONNECTED) in Send()
338 if (m_eStatus != CONNECTED) in Receive()
388 if (m_eStatus != CONNECTED) in Disconnect()
421 if (m_eStatus == CONNECTED) in ~CTCPClient()
DTCPClient.h67 bool IsConnected() const { return m_eStatus == CONNECTED; } in IsConnected()
74 CONNECTED, enumerator