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Searched refs:waitForTransition (Results 1 – 1 of 1) sorted by relevance

/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Main/Core/
DEmulation.cs350 …utoResetEvent GetStartedStateChangedEvent(bool requiredStartedState, bool waitForTransition = true) in GetStartedStateChangedEvent() argument
355 if(IsStarted == requiredStartedState && !waitForTransition) in GetStartedStateChangedEvent()