Searched refs:valid (Results 1 – 4 of 4) sorted by relevance
| /Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Peripherals/Peripherals/UART/ |
| D | DummyLINPeripheral.cs | 47 public override void FrameReceived(byte privateIdentifier, byte[] data, bool valid) in FrameReceived() argument 49 …this.Log(LogLevel.Info, "Received frame (valid={0}): {1}", valid, Misc.PrettyPrintCollectionHex(da… in FrameReceived()
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| /Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Peripherals/Peripherals/CPU/ExecutionTracer/FBInstruction/ |
| D | instruction.fbs | 17 lmul: float32; // valid values: 1/8, 1/4, 1/2, 1, 2, 4, 8, and 0 which means not set
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| /Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Main/Peripherals/UART/ |
| D | LINBase.cs | 32 public abstract void FrameReceived(byte protectedIdentifier, byte[] data, bool valid); in FrameReceived() argument
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| /Renode-Infrastructure-v1.15.3-29f510e/licenses/ |
| D | LGPL.txt | 306 c) Accompany the work with a written offer, valid for at
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