Home
last modified time | relevance | path

Searched refs:useEntropy (Results 1 – 1 of 1) sorted by relevance

/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Peripherals/Peripherals/Miscellaneous/
DOpenTitan_CSRNG.cs371 var useEntropy = !flags[0]; in ExecuteCommand()
375 ExecuteInstantiate(commandLength, useEntropy); in ExecuteCommand()
388 ExecuteReseed(commandLength, useEntropy); in ExecuteCommand()
466 private void ExecuteInstantiate(uint commandLength, bool useEntropy) in ExecuteInstantiate() argument
474 fipsCompliant.Value = useEntropy; in ExecuteInstantiate()
480 var data = ProcessAppendedData(dataArray, useEntropy); in ExecuteInstantiate()
486 ReseedZeroLength(useEntropy); in ExecuteInstantiate()
491 private uint[] ProcessAppendedData(uint[] dataArray, bool useEntropy) in ProcessAppendedData() argument
493 if(useEntropy) in ProcessAppendedData()
520 private void ReseedZeroLength(bool useEntropy) in ReseedZeroLength() argument
[all …]