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Searched refs:updateAlreadyInProgress (Results 1 – 1 of 1) sorted by relevance

/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Main/Time/
DBaseClockSource.cs29 updateAlreadyInProgress = new ThreadLocal<bool>(); in BaseClockSource()
137 if(updateAlreadyInProgress.Value) in GetClockEntry()
141 updateAlreadyInProgress.Value = true; in GetClockEntry()
154 updateAlreadyInProgress.Value = false; in GetClockEntry()
345 if(updateAlreadyInProgress.Value) in AdvanceInner()
381 if(updateAlreadyInProgress.Value) in Update()
387 updateAlreadyInProgress.Value = true; in Update()
422 updateAlreadyInProgress.Value = false; in Update()
441 private ThreadLocal<bool> updateAlreadyInProgress; field in Antmicro.Renode.Time.BaseClockSource