Home
last modified time | relevance | path

Searched refs:progress (Results 1 – 6 of 6) sorted by relevance

/Renode-Infrastructure-v1.15.3-29f510e/src/UI/XwtProvider/Progress/
DProgressWidget.cs48 public void Update(int id, string description, int? progress) in Update() argument
56 if(progress.HasValue) in Update()
59 widget.progressBar.Fraction = progress.Value / 100.0; in Update()
/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Main/Time/
DTimeHandle.cs300 public void ReportProgress(TimeInterval progress) in ReportProgress() argument
302 if(progress.Ticks == 0) in ReportProgress()
312 if(reportedTimeResiduum >= progress) in ReportProgress()
314 reportedTimeResiduum -= progress; in ReportProgress()
319 progress -= reportedTimeResiduum; in ReportProgress()
324 TotalElapsedTime += progress; in ReportProgress()
325 reportedSoFar += progress; in ReportProgress()
/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Main/Utilities/
DProgressMonitor.cs113 public void UpdateProgress(int progress, string description = null) in UpdateProgress() argument
115 Progress = progress; in UpdateProgress()
121 if(progress == 100) in UpdateProgress()
DIProgressMonitorHandler.cs15 void Update(int id, string description, int? progress); in Update() argument
/Renode-Infrastructure-v1.15.3-29f510e/src/UI/
DCLIProgressMonitor.cs22 public void Update(int id, string description, int? progress) in Update() argument
/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Extensions/UserInterface/Commands/
DIncludeFileCommand.cs41 … using(var progress = EmulationManager.Instance.ProgressMonitor.Start("Including script: " + path)) in Run()