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Searched refs:precise (Results 1 – 5 of 5) sorted by relevance

/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Main/Peripherals/
DIMachine.cs54 void PauseAndRequestEmulationPause(bool precise = false); in PauseAndRequestEmulationPause() argument
/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Main/Testing/
DLEDTester.cs52 machine.PauseAndRequestEmulationPause(precise: true); in AssertState()
DTerminalTester.cs138 machine.PauseAndRequestEmulationPause(precise: true); in WriteChar()
/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Main/Core/
DMachine.cs494 public void PauseAndRequestEmulationPause(bool precise = false) in PauseAndRequestEmulationPause() argument
509 if(precise && !IsPaused) in PauseAndRequestEmulationPause()
/Renode-Infrastructure-v1.15.3-29f510e/licenses/
DLGPL.txt109 The precise terms and conditions for copying, distribution and