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Searched refs:pf3BufferMode (Results 1 – 1 of 1) sorted by relevance

/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Peripherals/Peripherals/Miscellaneous/
DEOSS3_PacketFIFO.cs276 pf3BufferMode = new CircularBuffer<UInt16>(size); in PacketFifoSwitchable()
285 pf3QueueMode = new Queue<UInt16> (pf3BufferMode); in EnableFifoMode()
297 pf3BufferMode = new CircularBuffer<UInt16> (size); in EnableRingMode()
301 pf3BufferMode.Enqueue(element); in EnableRingMode()
314 pf3BufferMode.Enqueue((ushort)value); in EnqueueCallback()
315 if(pf3BufferMode.Count >= (int)PushThresholdLevel.Value) in EnqueueCallback()
320 if(pf3BufferMode.Count > size) in EnqueueCallback()
356 if(pf3BufferMode.Count == 0) in DequeueCallback()
367 if(pf3BufferMode.Count - 1 <= (int)PopThresholdLevel.Value) in DequeueCallback()
373 return pf3BufferMode.TryDequeue(out var ret) ? ret : 0u; in DequeueCallback()
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