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Searched refs:numberOfBlocksToWrite (Results 1 – 1 of 1) sorted by relevance

/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Main/Storage/
DLBABackend.cs68 public void Write(int startingBlock, byte[] data, int numberOfBlocksToWrite = 1) in Write() argument
72 numberOfBlocksToWrite, Misc.NormalizeBinary(data.Length), startingBlock); in Write()
73 if(data.Length > (long)blockSize * numberOfBlocksToWrite) in Write()