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Searched refs:nearestLimitIn (Results 1 – 2 of 2) sorted by relevance

/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Main/Time/
DBaseClockSource.cs26 nearestLimitIn = TimeInterval.Maximal; in BaseClockSource()
38 return nearestLimitIn;
47 if(time > nearestLimitIn && !skipAdvancesHigherThanNearestLimit) in Advance()
52 var thisTurn = TimeInterval.Min(nearestLimitIn, left); in Advance()
145 if(updateHandler(ref result, elapsed + unaccountedTimes[i], ref nearestLimitIn)) in GetClockEntry()
165 triggerFullUpdate |= unaccountedTimes[j] >= nearestLimitIn; in GetClockEntry()
331 if(time > nearestLimitIn && !skipAdvancesHigherThanNearestLimit) in AdvanceInner()
338 if(nearestLimitIn > time && !immediately) in AdvanceInner()
341 nearestLimitIn -= time; in AdvanceInner()
390 nearestLimitIn = TimeInterval.Maximal; in Update()
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/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Peripherals/Peripherals/CPU/
DBaseCPU.cs901 var nearestLimitIn = ((BaseClockSource)machine.ClockSource).NearestLimitIn; in InstructionsToNearestLimit()
902 … var instructionsToNearestLimit = nearestLimitIn.ToCPUCycles(PerformanceInMips, out var unused); in InstructionsToNearestLimit()
909 … if(instructionsToNearestLimit != ulong.MaxValue && (nearestLimitIn.Ticks == 0 || unused > 0)) in InstructionsToNearestLimit()