Searched refs:nearestLimitIn (Results 1 – 2 of 2) sorted by relevance
26 nearestLimitIn = TimeInterval.Maximal; in BaseClockSource()38 return nearestLimitIn;47 if(time > nearestLimitIn && !skipAdvancesHigherThanNearestLimit) in Advance()52 var thisTurn = TimeInterval.Min(nearestLimitIn, left); in Advance()145 if(updateHandler(ref result, elapsed + unaccountedTimes[i], ref nearestLimitIn)) in GetClockEntry()165 triggerFullUpdate |= unaccountedTimes[j] >= nearestLimitIn; in GetClockEntry()331 if(time > nearestLimitIn && !skipAdvancesHigherThanNearestLimit) in AdvanceInner()338 if(nearestLimitIn > time && !immediately) in AdvanceInner()341 nearestLimitIn -= time; in AdvanceInner()390 nearestLimitIn = TimeInterval.Maximal; in Update()[all …]
901 var nearestLimitIn = ((BaseClockSource)machine.ClockSource).NearestLimitIn; in InstructionsToNearestLimit()902 … var instructionsToNearestLimit = nearestLimitIn.ToCPUCycles(PerformanceInMips, out var unused); in InstructionsToNearestLimit()909 … if(instructionsToNearestLimit != ulong.MaxValue && (nearestLimitIn.Ticks == 0 || unused > 0)) in InstructionsToNearestLimit()