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/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Main/Core/
DEmulation.cs41 machs = new FastReadConcurrentTwoWayDictionary<string, IMachine>(); in Emulation()
42 machs.ItemAdded += (name, machine) => in Emulation()
57 machs.ItemRemoved += (name, machine) => in Emulation()
90 … var machine = machs.Rights.FirstOrDefault(m => m.HasPlayer || m.HasRecorder);
105 get { lock (machLock) { return machs.Rights.All(x => !x.IsPaused); } }
110 get { lock (machLock) { return machs.Rights.Any(x => !x.IsPaused); } }
135 get { return machs[key]; }
140 get { return machs[machine]; }
159 return machs.TryGetValue(key, out machine); in TryGetMachine()
164 return machs.TryGetValue(machine, out name); in TryGetMachineName()
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