Searched refs:interruptIdx (Results 1 – 2 of 2) sorted by relevance
158 for(var interruptIdx = 0; interruptIdx < NrOfGpioOutputs; interruptIdx++) in UpdateInterrupts()160 var gpioIdx = gpioInterruptSelect[interruptIdx].Value; in UpdateInterrupts()163 var isInterruptEnabled = gpioInterruptEnabled[interruptIdx].Value; in UpdateInterrupts()164 var trigger = gpioInterruptType[interruptIdx].Value; in UpdateInterrupts()173 gpioInterruptStatus[interruptIdx].Value = true; in UpdateInterrupts()174 Connections[interruptIdx].Blink(); in UpdateInterrupts()175 this.DebugLog("TINT{0}: blinked", interruptIdx); in UpdateInterrupts()181 gpioInterruptStatus[interruptIdx].Value = true; in UpdateInterrupts()182 Connections[interruptIdx].Blink(); in UpdateInterrupts()183 this.DebugLog("TINT{0}: blinked", interruptIdx); in UpdateInterrupts()[all …]
393 var interruptIdx = entry.Value; in UpdateGPIO()397 functionInterrupts[interruptIdx].Set(State[gpioIdx]); in UpdateGPIO()398 this.DebugLog("IRQ{0}: {1}", interruptIdx, State[gpioIdx] ? "set" : "unset"); in UpdateGPIO()402 functionInterrupts[interruptIdx].Set(false); in UpdateGPIO()403 this.DebugLog("IRQ{0}: unset", interruptIdx); in UpdateGPIO()