Searched refs:delay (Results 1 – 6 of 6) sorted by relevance
| /Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Extensions/UserInterface/Commands/ |
| D | WatchCommand.cs | 25 public void Run(ICommandInteraction writer, StringToken command, DecimalIntegerToken delay) in Run() argument 49 System.Threading.Thread.Sleep((int)delay.Value); in Run()
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| /Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Main/Peripherals/Sensor/ |
| D | SensorSamplesFifo.cs | 47 if(!TimeInterval.TryParse(delayString, out var delay)) in FeedSamplesPeriodically() 52 return FeedSamplesInner(machine, owner, name, delay, frequency, samples, true); in FeedSamplesPeriodically() 67 if(!TimeInterval.TryParse(delayString, out var delay)) in FeedSamplesFromBinaryFile() 78 var packetDelay = packet.StartTime - firstPacketStartTime.Value + delay; in FeedSamplesFromBinaryFile()
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| /Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Main/Core/ |
| D | IManagedThread.cs | 17 void StartDelayed(TimeInterval delay); in StartDelayed() argument
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| D | Machine.cs | 664 public void StartDelayed(TimeInterval delay) in StartDelayed() argument 674 machine.ScheduleAction(delay, startThread, name); in StartDelayed() 1122 … public void ScheduleAction(TimeInterval delay, Action<TimeInterval> action, string name = null) in ScheduleAction() argument 1134 var startTime = currentTime + delay; in ScheduleAction() 1149 …ClockSource.AddClockEntry(new ClockEntry(delay.Ticks, (long)TimeInterval.TicksPerSecond, clockEntr… in ScheduleAction()
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| /Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Main/Peripherals/ |
| D | IMachine.cs | 63 void ScheduleAction(TimeInterval delay, Action<TimeInterval> action, string name = null); in ScheduleAction() argument
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| /Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Main/Testing/ |
| D | TerminalTester.cs | 317 var delay = TimeInterval.FromSeconds(delayed.Item1.TotalSeconds); in HandleDelayedChars() 318 machine.ScheduleAction(delay, _ => in HandleDelayedChars()
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