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Searched refs:delay (Results 1 – 6 of 6) sorted by relevance

/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Extensions/UserInterface/Commands/
DWatchCommand.cs25 public void Run(ICommandInteraction writer, StringToken command, DecimalIntegerToken delay) in Run() argument
49 System.Threading.Thread.Sleep((int)delay.Value); in Run()
/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Main/Peripherals/Sensor/
DSensorSamplesFifo.cs47 if(!TimeInterval.TryParse(delayString, out var delay)) in FeedSamplesPeriodically()
52 return FeedSamplesInner(machine, owner, name, delay, frequency, samples, true); in FeedSamplesPeriodically()
67 if(!TimeInterval.TryParse(delayString, out var delay)) in FeedSamplesFromBinaryFile()
78 var packetDelay = packet.StartTime - firstPacketStartTime.Value + delay; in FeedSamplesFromBinaryFile()
/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Main/Core/
DIManagedThread.cs17 void StartDelayed(TimeInterval delay); in StartDelayed() argument
DMachine.cs664 public void StartDelayed(TimeInterval delay) in StartDelayed() argument
674 machine.ScheduleAction(delay, startThread, name); in StartDelayed()
1122 … public void ScheduleAction(TimeInterval delay, Action<TimeInterval> action, string name = null) in ScheduleAction() argument
1134 var startTime = currentTime + delay; in ScheduleAction()
1149 …ClockSource.AddClockEntry(new ClockEntry(delay.Ticks, (long)TimeInterval.TicksPerSecond, clockEntr… in ScheduleAction()
/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Main/Peripherals/
DIMachine.cs63 void ScheduleAction(TimeInterval delay, Action<TimeInterval> action, string name = null); in ScheduleAction() argument
/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Main/Testing/
DTerminalTester.cs317 var delay = TimeInterval.FromSeconds(delayed.Item1.TotalSeconds); in HandleDelayedChars()
318 machine.ScheduleAction(delay, _ => in HandleDelayedChars()