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Searched refs:dataSignal (Results 1 – 3 of 3) sorted by relevance

/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Main/Utilities/
DBitBangHelper.cs31 var dataSignal = (encodedSignals & (1 << dataBit)) != 0; in Update()
33 return Update(clockSignal, dataSignal, dataEnabled); in Update()
36 public bool Update(bool clockSignal, bool dataSignal, bool dataEnabled = true) in Update() argument
48 result = outputDecoder.Tick(dataSignal); in Update()
139 public bool Tick(bool dataSignal) in Tick() argument
141 … loggingParent?.Log(LogLevel.Noisy, "Latching bit #{0}, value: {1}", bufferPosition, dataSignal); in Tick()
143 buffer[bufferPosition] = dataSignal; in Tick()
/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Peripherals/Peripherals/I2C/
DLiteX_I2C_Zephyr.cs33 IFlagRegisterField clockSignal, directionSignal, dataSignal; in LiteX_I2C_Zephyr()
39 .WithFlag(2, out dataSignal, name: "SDA") in LiteX_I2C_Zephyr()
40 …thWriteCallback((_, val) => i2cDecoder.AcceptState(new [] { clockSignal.Value, dataSignal.Value })) in LiteX_I2C_Zephyr()
DLiteX_I2C.cs38 .WithFlag(2, out var dataSignal, name: "SDA") in LiteX_I2C()
39 …allback((_, val) => i2cDecoder.AcceptState(new [] { clockSignal.Value, dataSignal.Value, direction… in LiteX_I2C()