Searched refs:currentNode (Results 1 – 2 of 2) sorted by relevance
| /Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Main/Time/ |
| D | HandlesCollection.cs | 66 var currentNode = notReady.First; in UnlatchAll() 67 while(currentNode != null) in UnlatchAll() 69 var next = currentNode.Next; in UnlatchAll() 70 UpdateHandle(currentNode); in UnlatchAll() 71 currentNode = next; in UnlatchAll() 152 var currentNode = (AreAllReadyForNewGrant ? ready : notReady).First; 153 while(currentNode != null) 155 var next = currentNode.Next; 156 yield return currentNode; 157 currentNode = next;
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| /Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Main/Core/ |
| D | Machine.cs | 220 …registeredPeripherals.TraverseWithConnectionWaysParentFirst((currentNode, regPoint, parent, level)… in GetRegisteredPeripherals() 223 TryGetLocalName(currentNode.Value, out localName); in GetRegisteredPeripherals() 224 …result.Add(new PeripheralTreeEntry(currentNode.Value, parent, currentNode.Value.GetType(), regPoin… in GetRegisteredPeripherals() 1529 …heral peripheralToFind, MultiTreeNode<IPeripheral, IRegistrationPoint> currentNode, List<string> p… in FindPaths() argument 1531 foreach(var child in currentNode.Children) in FindPaths()
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