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Searched refs:currentNode (Results 1 – 2 of 2) sorted by relevance

/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Main/Time/
DHandlesCollection.cs66 var currentNode = notReady.First; in UnlatchAll()
67 while(currentNode != null) in UnlatchAll()
69 var next = currentNode.Next; in UnlatchAll()
70 UpdateHandle(currentNode); in UnlatchAll()
71 currentNode = next; in UnlatchAll()
152 var currentNode = (AreAllReadyForNewGrant ? ready : notReady).First;
153 while(currentNode != null)
155 var next = currentNode.Next;
156 yield return currentNode;
157 currentNode = next;
/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Main/Core/
DMachine.cs220 …registeredPeripherals.TraverseWithConnectionWaysParentFirst((currentNode, regPoint, parent, level)… in GetRegisteredPeripherals()
223 TryGetLocalName(currentNode.Value, out localName); in GetRegisteredPeripherals()
224 …result.Add(new PeripheralTreeEntry(currentNode.Value, parent, currentNode.Value.GetType(), regPoin… in GetRegisteredPeripherals()
1529 …heral peripheralToFind, MultiTreeNode<IPeripheral, IRegistrationPoint> currentNode, List<string> p… in FindPaths() argument
1531 foreach(var child in currentNode.Children) in FindPaths()