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Searched refs:currentLevel (Results 1 – 2 of 2) sorted by relevance

/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Cores/RiscV/
DCoreLocalInterruptController.cs338 var currentLevel = GetInterruptLevel(i); in UpdateInterrupt()
343 currentLevel > bestLevel || in UpdateInterrupt()
344 …(currentPrivilege == bestPrivilege && currentLevel == bestLevel && currentPriority > bestPriority … in UpdateInterrupt()
347 bestLevel = currentLevel; in UpdateInterrupt()
/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Main/Core/
DMachine.cs1848 if(currentLevel == 0) in LevelUp()
1861 currentLevel++; in LevelUp()
1869 if(currentLevel == 1) in LevelDown()
1876 if(currentLevel == 0) in LevelDown()
1880 currentLevel--; in LevelDown()
1887 private int currentLevel; field in Antmicro.Renode.Core.Machine.PausedState