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Searched refs:currentCount (Results 1 – 3 of 3) sorted by relevance

/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Peripherals/Peripherals/Timers/
DMSP430_Timer.cs113 …var currentCount = mainTimer.Direction == Direction.Ascending ? mainTimer.Value : mainTimer.Limit … in RecalculateCompareTimers()
117 entry.Timer.Value = currentCount; in RecalculateCompareTimers()
/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Peripherals/Peripherals/SPI/
DAmbiqApollo4_IOMaster.cs563 private void IncomingFifoCountChangeAction(Fifo fifo, uint currentCount, uint previousCount) in IncomingFifoCountChangeAction() argument
566 if(currentCount >= previousCount) in IncomingFifoCountChangeAction()
618 private void OutgoingFifoCountChangeAction(Fifo fifo, uint currentCount, uint previousCount) in OutgoingFifoCountChangeAction() argument
621 if(currentCount <= previousCount) in OutgoingFifoCountChangeAction()
/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Peripherals/Peripherals/Miscellaneous/
DOpenTitan_OneTimeProgrammableMemoryController.cs94 var currentCount = LifeCycleTransitionCount; in IncrementTransitionCount()
95 if(currentCount == MaximumTransitionsCount) in IncrementTransitionCount()
101 LifeCycleTransitionCount = (ushort)(currentCount + 1); in IncrementTransitionCount()