Home
last modified time | relevance | path

Searched refs:Sleep (Results 1 – 14 of 14) sorted by relevance

/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Peripherals/Test/PeripheralsTests/
DEFM32GGI2CControllerTest.cs148 Thread.Sleep(10); in ReadFromSlaveTest()
208 Thread.Sleep(5); in TemperatureMeasurementTest()
258 Thread.Sleep(10); in TemperatureMeasurementTest()
325 Thread.Sleep(10); in DualI2CAddressBMC050Test()
376 Thread.Sleep(10); in DualI2CAddressBMC050Test()
/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Main/Utilities/
DWindowsFileLocker.cs33 Thread.Sleep(500); in WindowsFileLocker()
DPtyUnixStream.cs159 System.Threading.Thread.Sleep(HangUpCheckPeriod); in WaitUntilDataIsAvailable()
/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Extensions/UserInterface/Commands/
DWatchCommand.cs49 System.Threading.Thread.Sleep((int)delay.Value); in Run()
/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Main/Time/
DSleeper.cs35 … public bool Sleep(TimeSpan time, out TimeSpan timeElapsed, bool preserveInterruptRequest = false) in Sleep() method in Antmicro.Renode.Time.Sleeper
/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Main/Tests/UnitTests/
DMultiCPUTests.cs55 Thread.Sleep(1000); in ShouldGuardPeripheralReads()
DTimeSourceTests.cs485 Thread.Sleep(5000); in ShouldUpdateExecutedTimeAfterBlocking()
552 Thread.Sleep(5000); in ShouldHandleTwoBlockingSinks()
584 Thread.Sleep(5000); in ShouldHandleTwoBlockingSinks()
614 Thread.Sleep(5000); in ShouldHandleTwoBlockingSinks()
639 Thread.Sleep(10000); // wait for 10s and check if Fail() is called in ShouldHandleTwoBlockingSinks()
686 Thread.Sleep(5000); in ShouldHandleBlockingAtTheEndOfGrantedInterval()
761 … Thread.Sleep(EmulationManager.Instance.CurrentEmulation.RandomGenerator.Next(30)); in ShouldRecordAndPlayEvents()
949 … System.Threading.Thread.Sleep(TimeInterval.FromTicks(scaledTicks).ToTimeSpan()); in Dispatcher()
/Renode-Infrastructure-v1.15.3-29f510e/src/UI/ConsoleBackendAnalyzers/
DProcessBasedProvider.cs41 Thread.Sleep(1000); in TryOpen()
/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Peripherals/Peripherals/Mocks/
DHPSHostController.cs364 Thread.Sleep(500); in PollForRegisterBit()
378 Thread.Sleep(1000); in PollForError()
474 Thread.Sleep(10); in StartSocketServer()
/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Peripherals/Peripherals/CPU/
DBaseCPU.cs662 … sleeper.Sleep(intervalToSleep.ToTimeSpan(out var nsResiduum), out var intervalSlept); in CpuThreadBodyInner()
701 … sleeper.Sleep(virtualTimeAhead.ToTimeSpan(), out var _, preserveInterruptRequest: true); in CpuThreadBodyInner()
/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Peripherals/Peripherals/Sensors/
DMC3635.cs35 mode.Value = Modes.Sleep; in Reset()
655 Sleep = 0b000, enumerator
/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Extensions/Backends/Display/xInput/
DXLibHelper.cs44 Thread.Sleep(100); in GrabCursorByWindow()
/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Peripherals/Peripherals/Wireless/
DCC1200.cs241 …case Command.Sleep: //sleep should only be called in idle, and has no special state code. This is … in RunCommand()
1050 Sleep, enumerator
/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Main/Core/
DEmulation.cs307 System.Threading.Thread.Sleep(100); in StartAll()