Searched refs:SinglePixelPerWrite (Results 1 – 1 of 1) sorted by relevance
| /Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Peripherals/Peripherals/Video/ |
| D | MusteinGenericGPU.cs | 79 …{ Tuple.Create(ColorMode.LowColor, false, PixelPacking.SinglePixelPerWrite), () => ConvertAndSkip… in MusteinGenericGPU() 80 …{ Tuple.Create(ColorMode.HighColor, false, PixelPacking.SinglePixelPerWrite), () => CopyAndSkip(2,… in MusteinGenericGPU() 81 … { Tuple.Create(ColorMode.TrueColor, false, PixelPacking.SinglePixelPerWrite), CopyFully }, in MusteinGenericGPU() 92 …{ Tuple.Create(ColorMode.LowColor, true, PixelPacking.SinglePixelPerWrite), () => ConvertAndSkip… in MusteinGenericGPU() 93 …{ Tuple.Create(ColorMode.HighColor, true, PixelPacking.SinglePixelPerWrite), () => CopyAndSkip(2,… in MusteinGenericGPU() 94 …{ Tuple.Create(ColorMode.TrueColor, true, PixelPacking.SinglePixelPerWrite), () => CopyAndSkip(4,… in MusteinGenericGPU() 293 private const PixelPacking DefaultPacking = PixelPacking.SinglePixelPerWrite; 297 SinglePixelPerWrite = 0, enumerator
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