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Searched refs:RunToNearestSyncPoint (Results 1 – 2 of 2) sorted by relevance

/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Main/Tests/UnitTests/
DMachineTests.cs90 emulation.RunToNearestSyncPoint(); in ShouldHandleManagedThreads()
91 emulation.RunToNearestSyncPoint(); in ShouldHandleManagedThreads()
92 emulation.RunToNearestSyncPoint(); in ShouldHandleManagedThreads()
97 emulation.RunToNearestSyncPoint(); in ShouldHandleManagedThreads()
100 emulation.RunToNearestSyncPoint(); in ShouldHandleManagedThreads()
103 emulation.RunToNearestSyncPoint(); in ShouldHandleManagedThreads()
108 emulation.RunToNearestSyncPoint(); in ShouldHandleManagedThreads()
109 emulation.RunToNearestSyncPoint(); in ShouldHandleManagedThreads()
110 emulation.RunToNearestSyncPoint(); in ShouldHandleManagedThreads()
/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Main/Core/
DEmulation.cs286 public void RunToNearestSyncPoint() in RunToNearestSyncPoint() method in Antmicro.Renode.Core.Emulation