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Searched refs:ReadToSet (Results 1 – 4 of 4) sorted by relevance

/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Main/Core/Structure/Registers/
DFieldMode.cs25 ReadToSet = 1 << 11, enumerator
38 return (mode & (FieldMode.Read | FieldMode.ReadToClear | FieldMode.ReadToSet)) != 0; in IsReadable()
49 return mode & ~(FieldMode.Read | FieldMode.ReadToClear | FieldMode.ReadToSet); in WriteBits()
54 return mode & (FieldMode.Read | FieldMode.ReadToClear | FieldMode.ReadToSet); in ReadBits()
DPeripheralRegister.cs646 if(registerField.fieldMode.IsFlagSet(FieldMode.ReadToSet) in ReadInner()
/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Peripherals/Peripherals/Miscellaneous/
DLPC_Clock0.cs36 … .WithFlag(31, out freeRunningOscillatorCapvalDataValid, FieldMode.ReadToSet, name: "DATA_VALID"); in DefineRegisters()
/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Main/Tests/UnitTests/
DRegistersTests.cs369 flagRTSField = register.DefineFlagField(30, FieldMode.ReadToSet); in SetUp()