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Searched refs:Overlaps (Results 1 – 3 of 3) sorted by relevance

/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Main/Tests/UnitTests/SymbolLookup/
DSymbolTests.cs27 Assert.True(symbol[0].Overlaps(symbol[1])); in ShouldOverlap()
28 Assert.True(symbol[1].Overlaps(symbol[0])); in ShouldOverlap()
29 Assert.True(symbol[2].Overlaps(symbol[1])); in ShouldOverlap()
30 Assert.True(symbol[1].Overlaps(symbol[2])); in ShouldOverlap()
31 Assert.True(symbol[2].Overlaps(symbol[3])); in ShouldOverlap()
32 Assert.True(symbol[3].Overlaps(symbol[2])); in ShouldOverlap()
33 Assert.True(symbol[3].Overlaps(symbol[4])); in ShouldOverlap()
34 Assert.True(symbol[4].Overlaps(symbol[3])); in ShouldOverlap()
47 Assert.False(symbol[0].Overlaps(symbol[4])); in ShouldNotOverlap()
48 Assert.False(symbol[4].Overlaps(symbol[0])); in ShouldNotOverlap()
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/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Main/Peripherals/Bus/
DSymbol.cs227 public bool Overlaps(IInterval<SymbolAddress> other) in Overlaps() method in Antmicro.Renode.Core.Symbol
DSymbolLookup.cs593 newSymbols.Current.Length > 0 && newSymbols.Current.Overlaps(symbolTail), in AddSymbolWithHashing()
619 … while(!oldSymbols.Empty && !newSymbols.Empty && !oldSymbols.Current.Overlaps(newSymbols.Current)) in MergeInSymbolArray()