Searched refs:OnMachineStateChanged (Results 1 – 1 of 1) sorted by relevance
44 machine.StateChanged += OnMachineStateChanged; in Emulation()59 machine.StateChanged -= OnMachineStateChanged; in Emulation()660 mach.StateChanged += OnMachineStateChanged; in AfterDeserialization()667 private void OnMachineStateChanged(IMachine machine, MachineStateChangedEventArgs ea) in OnMachineStateChanged() method in Antmicro.Renode.Core.Emulation