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Searched refs:OnMachineStateChanged (Results 1 – 1 of 1) sorted by relevance

/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Main/Core/
DEmulation.cs44 machine.StateChanged += OnMachineStateChanged; in Emulation()
59 machine.StateChanged -= OnMachineStateChanged; in Emulation()
660 mach.StateChanged += OnMachineStateChanged; in AfterDeserialization()
667 private void OnMachineStateChanged(IMachine machine, MachineStateChangedEventArgs ea) in OnMachineStateChanged() method in Antmicro.Renode.Core.Emulation