Searched refs:OffsetToLoad (Results 1 – 2 of 2) sorted by relevance
| /Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Main/Utilities/ |
| D | ICanLoadFiles.cs | 36 chunk.OffsetToLoad in LoadFileChunks() 39 … peripheral.WriteBytes((long)chunk.OffsetToLoad, chunkData, 0, chunkData.Length, context: cpu); in LoadFileChunks() 40 minAddr = Math.Min(minAddr, chunk.OffsetToLoad); in LoadFileChunks() 50 public ulong OffsetToLoad; field
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| /Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Main/Core/Extensions/ |
| D | FileLoaderExtensions.cs | 42 … chunks.Add(new FileChunk() { Data = buffer.Take(bytesCount), OffsetToLoad = addr }); in LoadBinary() 110 … chunks.Add(new FileChunk() { Data = buffer, OffsetToLoad = targetAddr }); in LoadHEX() 308 … chunks.Add(new FileChunk() { Data = data.ToArray(), OffsetToLoad = address }); in LoadSRecord() 392 chunks.Add(new FileChunk() { Data = contents, OffsetToLoad = loadAddress}); in LoadELF() 425 chunks.Sort((lhs, rhs) => lhs.OffsetToLoad.CompareTo(rhs.OffsetToLoad)); in SortAndJoinConsecutiveFileChunks() 428 var nextOffset = chunks[0].OffsetToLoad; in SortAndJoinConsecutiveFileChunks() 434 if(chunk.OffsetToLoad != nextOffset) in SortAndJoinConsecutiveFileChunks() 440 nextOffset = chunk.OffsetToLoad + (ulong)chunkSize; in SortAndJoinConsecutiveFileChunks() 449 var loadOffset = chunks[0].OffsetToLoad; in JoinFileChunks() 451 return new FileChunk() { Data = data, OffsetToLoad = loadOffset }; in JoinFileChunks()
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