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Searched refs:MachineStateChangedEventArgs (Results 1 – 6 of 6) sorted by relevance

/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Main/Core/
DMachineStateChangedEventArgs.cs10 public class MachineStateChangedEventArgs class
12 public MachineStateChangedEventArgs(State state) in MachineStateChangedEventArgs() method in Antmicro.Renode.Core.MachineStateChangedEventArgs
DMachine.cs455 …machineStarted(this, new MachineStateChangedEventArgs(MachineStateChangedEventArgs.State.Started)); in Start()
488 … machinePaused(this, new MachineStateChangedEventArgs(MachineStateChangedEventArgs.State.Paused)); in Pause()
619 … disposed(this, new MachineStateChangedEventArgs(MachineStateChangedEventArgs.State.Disposed)); in Dispose()
1315 public event Action<IMachine, MachineStateChangedEventArgs> StateChanged;
1690 …machineStarted(this, new MachineStateChangedEventArgs(MachineStateChangedEventArgs.State.Started)); in Resume()
DEmulation.cs667 private void OnMachineStateChanged(IMachine machine, MachineStateChangedEventArgs ea) in OnMachineStateChanged()
697 public event Action<IMachine, MachineStateChangedEventArgs> MachineStateChanged;
/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Extensions/UserInterface/
DMonitorExecutorExtensions.cs53 …vate static void UnregisterEvent(IMachine machine, String name, MachineStateChangedEventArgs state) in UnregisterEvent()
55 if(state.CurrentState == MachineStateChangedEventArgs.State.Disposed) in UnregisterEvent()
/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Cores/Arm/
DArm.cs318 Action<IMachine, MachineStateChangedEventArgs> hook = null; in RegisterTCMRegion()
321 if(args.CurrentState != MachineStateChangedEventArgs.State.Started) in RegisterTCMRegion()
/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Main/Peripherals/
DIMachine.cs106 event Action<IMachine, MachineStateChangedEventArgs> StateChanged;