Searched refs:LowColor (Results 1 – 1 of 1) sorted by relevance
| /Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Peripherals/Peripherals/Video/ |
| D | MusteinGenericGPU.cs | 70 … { ColorMode.LowColor, (lookupTableRgbx) ? PixelFormat.RGBX8888 : PixelFormat.BGRX8888 }, in MusteinGenericGPU() 79 …{ Tuple.Create(ColorMode.LowColor, false, PixelPacking.SinglePixelPerWrite), () => ConvertAndSkip… in MusteinGenericGPU() 83 … { Tuple.Create(ColorMode.LowColor, false, PixelPacking.FullyPacked32bit), ConvertFully }, in MusteinGenericGPU() 88 … { Tuple.Create(ColorMode.LowColor, false, PixelPacking.FullyPacked64bit), ConvertFully }, in MusteinGenericGPU() 92 …{ Tuple.Create(ColorMode.LowColor, true, PixelPacking.SinglePixelPerWrite), () => ConvertAndSkip… in MusteinGenericGPU() 96 …{ Tuple.Create(ColorMode.LowColor, true, PixelPacking.FullyPacked32bit), () => ConvertAndSkip(4, … in MusteinGenericGPU() 100 … { Tuple.Create(ColorMode.LowColor, true, PixelPacking.FullyPacked64bit), ConvertFully }, in MusteinGenericGPU() 311 LowColor = 0, // 8-bit per pixel, 3-bits Red, 3-bits Green and 2-bits Blue enumerator
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