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Searched refs:InputsState (Results 1 – 1 of 1) sorted by relevance

/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Peripherals/Peripherals/Miscellaneous/
DOpenTitan_SystemResetControl.cs219 .WithEnumField<DoubleWordRegister, InputsState>(0, 5, in DefineRegisters()
221 … writeCallback: (_, val) => { combosDefinition[idx].Inputs = (InputsState)val; }, in DefineRegisters()
299 private InputsState GetCurrentInputsState() in GetCurrentInputsState()
301 InputsState currentState = InputsState.None; in GetCurrentInputsState()
304 currentState |= InputsState.PowerButton; in GetCurrentInputsState()
308 currentState |= InputsState.Key0; in GetCurrentInputsState()
312 currentState |= InputsState.Key0; in GetCurrentInputsState()
316 currentState |= InputsState.Key2; in GetCurrentInputsState()
320 currentState |= InputsState.AcPresent; in GetCurrentInputsState()
388 private enum InputsState enum in Antmicro.Renode.Peripherals.Miscellaneous.OpenTitan_SystemResetControl
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