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Searched refs:FixedColor (Results 1 – 1 of 1) sorted by relevance

/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Main/Backends/Display/
DPixelManipulationTools.cs28 FixedColor = inputFixedColor, in GetConverter()
47 FixedColor = bgFixedColor, in GetBlender()
53 FixedColor = fgFixedColor, in GetBlender()
428 …| inputBufferDescriptor.ColorFormat == PixelFormat.A8) && inputBufferDescriptor.FixedColor != null) in GenerateFrom()
431 …ression.Assign(color.RedChannel, Expression.Constant((uint)inputBufferDescriptor.FixedColor.Red))); in GenerateFrom()
432 …ion.Assign(color.GreenChannel, Expression.Constant((uint)inputBufferDescriptor.FixedColor.Green))); in GenerateFrom()
433 …ssion.Assign(color.BlueChannel, Expression.Constant((uint)inputBufferDescriptor.FixedColor.Blue))); in GenerateFrom()
726 public Pixel FixedColor { get; set; } // for A4 and A8 modes property in Antmicro.Renode.Backends.Display.PixelManipulationTools.BufferDescriptor