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Searched refs:Enqueue (Results 1 – 25 of 147) sorted by relevance

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/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Main/Tests/UnitTests/Collections/
DCircularBufferTests.cs22 buffer.Enqueue(i); in ShouldEnqueueAndDequeueWithoutWrap()
37 buffer.Enqueue(i); in ShouldEnqueueAndDequeueWithWrap()
52 buffer.Enqueue(i); in ShouldNotDequeueWhenEmpty()
67 buffer.Enqueue(i); in ShouldNotPeekWhenEmpty()
82 buffer.Enqueue(i); in ShouldNotChangeCountWhenPeeked()
97 buffer.Enqueue(i); in ShouldEnqueueAndPeekWithoutWrap()
111 buffer.Enqueue(i); in ShouldEnqueueAndPeekWithWrap()
127 buffer.Enqueue(i); in ShouldNeverWrapWithSingleElement()
136 buffer.Enqueue(1); in ShouldSaveWithoutWrap()
137 buffer.Enqueue(2); in ShouldSaveWithoutWrap()
[all …]
/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Peripherals/Peripherals/Input/
DPS2Mouse.cs49 data.Enqueue(0x00); in Write()
93 data.Enqueue(dataByte); in MoveBy()
94 data.Enqueue((byte)x); in MoveBy()
95 data.Enqueue((byte)y); in MoveBy()
124 data.Enqueue(buttonState); in SendButtonState()
125 data.Enqueue(0x00); in SendButtonState()
126 data.Enqueue(0x00); in SendButtonState()
137 data.Enqueue((byte) Command.SelfTestPassed); in AckAndReset()
138 data.Enqueue(0x00); in AckAndReset()
144 data.Enqueue((byte)Command.Acknowledge); in SendAck()
DPS2Keyboard.cs21 data.Enqueue((byte)Command.SelfTestPassed); in PS2Keyboard()
45 data.Enqueue((byte)Command.SelfTestPassed); in Write()
52 data.Enqueue((byte) (deviceId >> 8)); in Write()
53 data.Enqueue((byte) (deviceId & 0xff)); in Write()
65 data.Enqueue((byte)(key & 0x7f)); in Press()
72 data.Enqueue((byte)Command.Release); in Release()
73 data.Enqueue((byte)(key & 0x7f)); in Release()
86 data.Enqueue((byte)Command.Acknowledge); in SendAck()
DFT5336.cs148 …queue.Enqueue((byte)(((int)touchedPoints[pointNumber].Type << 6) | (touchedPoints[pointNumber].X.H… in PrepareTouchData()
151 queue.Enqueue(touchedPoints[pointNumber].X.LoByte()); in PrepareTouchData()
154 …queue.Enqueue((byte)((touchedPoints[pointNumber].Id << 4) | (touchedPoints[pointNumber].Y.HiByte()… in PrepareTouchData()
157 queue.Enqueue(touchedPoints[pointNumber].Y.LoByte()); in PrepareTouchData()
160 queue.Enqueue(0); in PrepareTouchData()
163 queue.Enqueue(0); in PrepareTouchData()
/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Peripherals/Peripherals/Sensors/
DSI70xx.cs102 outputBuffer.Enqueue((byte)((uint)humidity >> 8)); in MeasureHumidity()
103 outputBuffer.Enqueue((byte)((uint)humidity & 0xFF)); in MeasureHumidity()
108 outputBuffer.Enqueue((byte)((uint)temperature >> 8)); in MeasureTemperature()
109 outputBuffer.Enqueue((byte)((uint)temperature & 0xFF)); in MeasureTemperature()
121 outputBuffer.Enqueue(0x0); in ReadElectronicId1stByte()
133 outputBuffer.Enqueue((byte)model); in ReadElectronicId2ndByte()
136 outputBuffer.Enqueue(0x0); in ReadElectronicId2ndByte()
/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Peripherals/Peripherals/Mocks/
DDummySENTTransmitter.cs49 fastQueue.Enqueue(message); in EnqueueFastMessage()
56 fastQueue.Enqueue(new FastMessage(nibbles)); in EnqueueFastMessage()
67 slowQueue.Enqueue(message); in EnqueueSlowMessage()
74 slowQueue.Enqueue(new SlowMessage(nibbles)); in EnqueueSlowMessage()
DDummySPISlave.cs22 buffer.Enqueue(val); in EnqueueValue()
/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Peripherals/Peripherals/USBDeprecated/
DUSBMouse.cs317 queue.Enqueue((sbyte)mstate); in MoveBy()
318 queue.Enqueue((sbyte)x); in MoveBy()
319 queue.Enqueue((sbyte)y); in MoveBy()
338 queue.Enqueue((sbyte)mstate); in Press()
339 queue.Enqueue((sbyte)x); in Press()
340 queue.Enqueue((sbyte)y); in Press()
352 queue.Enqueue((sbyte)mstate); in Release()
353 queue.Enqueue((sbyte)x); in Release()
354 queue.Enqueue((sbyte)y); in Release()
DMassStorage.cs177 transmissionQueue.Enqueue(writeCSW.ToArray()); in WriteDataBulk()
206 transmissionQueue.Enqueue(inquiry.ToArray()); in ReceiveCommandBlockWrapper()
208 transmissionQueue.Enqueue(csw.ToArray()); in ReceiveCommandBlockWrapper()
219 transmissionQueue.Enqueue(retArr); in ReceiveCommandBlockWrapper()
220 transmissionQueue.Enqueue(csw.ToArray()); in ReceiveCommandBlockWrapper()
226 transmissionQueue.Enqueue(csw.ToArray()); in ReceiveCommandBlockWrapper()
233 transmissionQueue.Enqueue(dataRead); in ReceiveCommandBlockWrapper()
234 transmissionQueue.Enqueue(csw.ToArray()); in ReceiveCommandBlockWrapper()
253 transmissionQueue.Enqueue(capData.ToArray()); in ReceiveCommandBlockWrapper()
254 transmissionQueue.Enqueue(csw.ToArray()); in ReceiveCommandBlockWrapper()
[all …]
/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Peripherals/Peripherals/SPI/
DRenesasRZG_SPI.cs116 receiveQueue.Enqueue(data); in Transmit()
323 transmitQueue.Enqueue((byte)data); in WriteDataToTransmitQueue()
328 transmitQueue.Enqueue((byte)b); in WriteDataToTransmitQueue()
334 transmitQueue.Enqueue((byte)b); in WriteDataToTransmitQueue()
351 receiveQueue.Enqueue(selectedPeripheral.Transmit((byte)data)); in TransmitData()
356 receiveQueue.Enqueue(selectedPeripheral.Transmit(b)); in TransmitData()
362 receiveQueue.Enqueue(selectedPeripheral.Transmit(b)); in TransmitData()
DIMXRT_LPSPI.cs115 transmitFifo.Enqueue(new TCFifoCmd in DefineRegisters()
130 transmitFifo.Enqueue(new TCFifoData in DefineRegisters()
257 transmitFifoRestore.Enqueue(word); in DefineRegisters()
457 transmitFifo.Enqueue(word); in TryTransmitFifoDequeue()
482 transmitFifo.Enqueue(transmitEntry); in UpdateTransmitter()
491 transmitFifoRestore.Enqueue(transmitEntry); in UpdateTransmitter()
641 fifo.Enqueue(value); in MatchAndPush()
657 fifo.Enqueue(value); in MatchAndPush()
706 fifo.Enqueue(lastWord.Value); in MatchAndPush()
708 fifo.Enqueue(value); in MatchAndPush()
DNANDFlash.cs72 sendQueue.Enqueue(r); in Transmit()
85 sendQueue.Enqueue(0); in Transmit()
89 sendQueue.Enqueue(pageCache[column++]); in Transmit()
/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Main/Sound/
DPCMDecoder.cs64 samples.Enqueue(sample); in LoadFile()
80 samples.Enqueue(croppedSample); in LoadSample()
/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Peripherals/Peripherals/I2C/
DLiteX_I2C.cs168 bufferFromDevice.Enqueue(slave == null); in HandleClockRising()
223 bytesToDevice.Enqueue(dataByte); in HandleClockRising()
227 bufferFromDevice.Enqueue(false); in HandleClockRising()
269 bufferFromDevice.Enqueue(bit); in ReadNextByteFromDevice()
DLiteX_I2C_Zephyr.cs154 bufferFromDevice.Enqueue(slave == null); in HandleClockRising()
175 bufferFromDevice.Enqueue(bit); in HandleClockRising()
225 bytesToDevice.Enqueue(dataByte); in HandleClockRising()
229 bufferFromDevice.Enqueue(false); in HandleClockRising()
DMPFS_I2C.cs63 receiveBuffer.Enqueue(b); in Write()
241 receiveBuffer.Enqueue(b); in DefineRegisters()
254 transferBuffer.Enqueue((byte)val); in DefineRegisters()
DSTM32F7_I2C.cs324 rxData.Enqueue(item); in ExtendTransfer()
353 rxData.Enqueue(item); in StartTransfer()
405 txData.Enqueue((byte)newValue); in MasterTransmitDataWrite()
416 txData.Enqueue((byte)newValue); in SlaveTransmitDataWrite()
DOpenCoresI2C.cs168 dataFromSlave.Enqueue(b); in HandleReadFromSlaveCommand()
202 dataToSlave.Enqueue((byte)transmitBuffer.Value); in HandleWriteToSlaveCommand()
/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Peripherals/Peripherals/Analog/
DADCChannel.cs71 samples.Enqueue(sample); in FeedSample()
124 localQueue.Enqueue(sample); in ParseSamplesFile()
DEOSS3_ADC.cs80 localQueue.Enqueue(new Sample { Value = sample }); in ParseSamplesFile()
193 samples.Enqueue(sample); in FeedSample()
/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Peripherals/Test/PeripheralsTests/
DEFR32_I2CControllerTests.cs295 bytes.Enqueue(ReadRxByte()); in ReadBytes()
315 bytes.Enqueue((byte)value); in ReadBytesDouble()
316 bytes.Enqueue((byte)(value >> 8)); in ReadBytesDouble()
/Renode-Infrastructure-v1.15.3-29f510e/src/UI/
DConsoleIOSource.cs181 buffer.Enqueue(b); in TryDecode()
206 buffer.Enqueue(b); in TryDecode()
/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Peripherals/Peripherals/UART/
DSemihostingUart.cs57 readFifo.Enqueue(value); in WriteChar()
/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Main/Utilities/
DSocketServerProvider.cs76 queue.Enqueue(new byte[] { b }); in SendByte()
82 queue.Enqueue(bytes); in Send()
/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Main/Logging/Backends/
DMemoryBackend.cs40 entries.Enqueue(memoryLogEntry); in Log()

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