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Searched refs:EmulationCPUState (Results 1 – 5 of 5) sorted by relevance

/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Main/Peripherals/CPU/
DICPU.cs42 EmulationCPUState EmulationState { get; }
43 event Action<ICPU, EmulationCPUState, EmulationCPUState> StateChanged;
DCPUState.cs10 public enum EmulationCPUState enum
/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Peripherals/Peripherals/CPU/
DBaseCPU.cs160 EmulationState = EmulationCPUState.InReset; in Reset()
244 if(EmulationState == EmulationCPUState.InReset)
246 EmulationState = EmulationCPUState.Running;
259 public EmulationCPUState EmulationState
271 if(oldState == EmulationCPUState.InReset)
328 public event Action<ICPU, EmulationCPUState, EmulationCPUState> StateChanged;
426 if(EmulationState == EmulationCPUState.InReset && !currentHaltedState) in OnResume()
428 EmulationState = EmulationCPUState.Running; in OnResume()
711 EmulationState = EmulationCPUState.Aborted; in CpuThreadBodyInner()
936 private EmulationCPUState state = EmulationCPUState.InReset;
/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Cores/Arm-M/
DCortexM.cs619 if(EmulationState == EmulationCPUState.Running) in OnLeavingResetState()
/Renode-Infrastructure-v1.15.3-29f510e/src/Emulator/Cores/Arm/
DArmSignalsUnit.cs138 if(oldState == EmulationCPUState.InReset) in RegisterCPU()