Lines Matching refs:TimeInterval

61 …using(var timeSource = new MasterTimeSource { Quantum = TimeInterval.FromMilliseconds(1000), Advan…  in ShouldNotSleepOnAdvanceImmediately()
86 …using(var timeSource = new MasterTimeSource() { Quantum = TimeInterval.FromTicks(1000000), Advance… in ShouldCalculateCumulativeLoadForIndefinitePerformance()
105 …using(var timeSource = new MasterTimeSource() { Quantum = TimeInterval.FromTicks(1000000), Advance… in ShouldCalculateCumulativeLoadForHighPerformance()
124 …using(var timeSource = new MasterTimeSource() { Quantum = TimeInterval.FromTicks(1000000), Advance… in ShouldCalculateCumulativeLoadForLowPerformance()
142 …using(var timeSource = new MasterTimeSource { Quantum = TimeInterval.FromTicks(100), AdvanceImmedi… in ShouldHandleSlaveTimeSourceWithSameQuantum()
143 …using(var timeSlave = new SlaveTimeSource() { Quantum = TimeInterval.FromTicks(100), AdvanceImmedi… in ShouldHandleSlaveTimeSourceWithSameQuantum()
168 …using(var timeSource = new MasterTimeSource { Quantum = TimeInterval.FromTicks(100), AdvanceImmedi… in ShouldHandleSlaveTimeSourceWithDifferentQuantum()
169 …using(var timeSlave = new SlaveTimeSource() { Quantum = TimeInterval.FromTicks(10), AdvanceImmedia… in ShouldHandleSlaveTimeSourceWithDifferentQuantum()
192 …using(var timeSource = new MasterTimeSource { Quantum = TimeInterval.FromTicks(10), AdvanceImmedia… in ShouldHandleSlaveTimeSourceWithNotAlignedQuantum()
193 …using(var timeSlave = new SlaveTimeSource() { Quantum = TimeInterval.FromTicks(3), AdvanceImmediat… in ShouldHandleSlaveTimeSourceWithNotAlignedQuantum()
276 …using(var master = new MasterTimeSource { Quantum = TimeInterval.FromTicks(10), AdvanceImmediately… in ShouldNotTickDisconnectedSlaveTimeSource()
277 …using(var timeSlave = new SlaveTimeSource() { Quantum = TimeInterval.FromTicks(10), AdvanceImmedia… in ShouldNotTickDisconnectedSlaveTimeSource()
312 var time = TimeInterval.Empty; in ShouldExecuteDelayedActionInNearestSyncedStateExactlyOnce()
315 …using(var master = new MasterTimeSource { Quantum = TimeInterval.FromTicks(10), AdvanceImmediately… in ShouldExecuteDelayedActionInNearestSyncedStateExactlyOnce()
316 …using(var timeSlave = new SlaveTimeSource() { Quantum = TimeInterval.FromTicks(10), AdvanceImmedia… in ShouldExecuteDelayedActionInNearestSyncedStateExactlyOnce()
350 var time = TimeInterval.Empty; in ShouldExecuteDelayedActionAddedLaterInNearestSyncedState()
352 …using(var master = new MasterTimeSource { Quantum = TimeInterval.FromTicks(10), AdvanceImmediately… in ShouldExecuteDelayedActionAddedLaterInNearestSyncedState()
353 …using(var timeSlave = new SlaveTimeSource() { Quantum = TimeInterval.FromTicks(10), AdvanceImmedia… in ShouldExecuteDelayedActionAddedLaterInNearestSyncedState()
380 var time = TimeInterval.Empty; in ShouldExecuteDelayedActionInSyncedStateExactlyOnce()
382 …using(var master = new MasterTimeSource { Quantum = TimeInterval.FromTicks(10), AdvanceImmediately… in ShouldExecuteDelayedActionInSyncedStateExactlyOnce()
383 …using(var timeSlave = new SlaveTimeSource() { Quantum = TimeInterval.FromTicks(10), AdvanceImmedia… in ShouldExecuteDelayedActionInSyncedStateExactlyOnce()
394 }, new TimeStamp(TimeInterval.FromTicks(30), master.Domain)); in ShouldExecuteDelayedActionInSyncedStateExactlyOnce()
413 var time = TimeInterval.Empty; in ShouldExecuteNonAlignedDelayedActionInSyncedStateExactlyOnce()
415 …using(var master = new MasterTimeSource { Quantum = TimeInterval.FromTicks(10), AdvanceImmediately… in ShouldExecuteNonAlignedDelayedActionInSyncedStateExactlyOnce()
416 …using(var timeSlave = new SlaveTimeSource() { Quantum = TimeInterval.FromTicks(10), AdvanceImmedia… in ShouldExecuteNonAlignedDelayedActionInSyncedStateExactlyOnce()
427 }, new TimeStamp(TimeInterval.FromTicks(31), master.Domain)); in ShouldExecuteNonAlignedDelayedActionInSyncedStateExactlyOnce()
451 …using(var master = new MasterTimeSource { Quantum = TimeInterval.FromTicks(10), AdvanceImmediately… in ShouldUpdateExecutedTimeAfterBlocking()
452 …using(var timeSlave = new SlaveTimeSource() { Quantum = TimeInterval.FromTicks(10), AdvanceImmedia… in ShouldUpdateExecutedTimeAfterBlocking()
460 var timeUsed = TimeInterval.FromTicks(ti.Ticks / 2); in ShouldUpdateExecutedTimeAfterBlocking()
473 th.ReportBackAndContinue(TimeInterval.Empty); in ShouldUpdateExecutedTimeAfterBlocking()
517 …using(var master = new MasterTimeSource { Quantum = TimeInterval.FromTicks(10), AdvanceImmediately… in ShouldHandleTwoBlockingSinks()
518 …using(var timeSlave = new SlaveTimeSource() { Quantum = TimeInterval.FromTicks(10), AdvanceImmedia… in ShouldHandleTwoBlockingSinks()
531 var timeUsed = TimeInterval.FromTicks(4); in ShouldHandleTwoBlockingSinks()
543 var timeUsed = TimeInterval.FromTicks(6); in ShouldHandleTwoBlockingSinks()
565 var timeUsed = TimeInterval.FromTicks(4); in ShouldHandleTwoBlockingSinks()
607 sts.TimeHandle.ReportBackAndContinue(TimeInterval.Empty); in ShouldHandleTwoBlockingSinks()
628 sts.TimeHandle.ReportBackAndContinue(TimeInterval.Empty); in ShouldHandleTwoBlockingSinks()
669 …using(var master = new MasterTimeSource { Quantum = TimeInterval.FromTicks(10), AdvanceImmediately… in ShouldHandleBlockingAtTheEndOfGrantedInterval()
670 …using(var timeSlave = new SlaveTimeSource() { Quantum = TimeInterval.FromTicks(10), AdvanceImmedia… in ShouldHandleBlockingAtTheEndOfGrantedInterval()
681 ts.TimeHandle.ReportBackAndBreak(TimeInterval.Empty); in ShouldHandleBlockingAtTheEndOfGrantedInterval()
698 ts.TimeHandle.ReportBackAndContinue(TimeInterval.Empty); in ShouldHandleBlockingAtTheEndOfGrantedInterval()
705 ts.TimeHandle.ReportBackAndContinue(TimeInterval.Empty); in ShouldHandleBlockingAtTheEndOfGrantedInterval()
827 … public void ExecuteOnDispatcherThread(Action<ITimeSink, TimeInterval> action, bool wait = true) in ExecuteOnDispatcherThread()
860 TimeInterval timeUnits; in Dispatcher()
889 private Action<ITimeSink, TimeInterval> action;
900 …public SimpleTimeSink(double performance, Func<SimpleTimeSink, TimeHandle, TimeInterval, bool> a =… in SimpleTimeSink() argument
917 public TimeInterval ElapsedVirtualTime { get; set; }
923 TimeInterval timeUnits; in Dispatcher()
949 … System.Threading.Thread.Sleep(TimeInterval.FromTicks(scaledTicks).ToTimeSpan()); in Dispatcher()
953 handle.ReportBackAndContinue(TimeInterval.Empty); in Dispatcher()
961 private readonly Func<SimpleTimeSink, TimeHandle, TimeInterval, bool> action;