Searched refs:WaterMarksLoaded (Results 1 – 6 of 6) sorted by relevance
37 #define WaterMarksLoaded 2 macro
34 #define WaterMarksLoaded 2 macro
1988 data->water_marks_bitmap &= ~WaterMarksLoaded; in vega12_set_watermarks_for_clocks_ranges()2535 !(data->water_marks_bitmap & WaterMarksLoaded)) { in vega12_display_configuration_changed_task()2539 data->water_marks_bitmap |= WaterMarksLoaded; in vega12_display_configuration_changed_task()2628 data->water_marks_bitmap &= ~(WaterMarksLoaded); in vega12_power_off_asic()
2948 data->water_marks_bitmap &= ~WaterMarksLoaded; in vega20_set_watermarks_for_clocks_ranges()3646 !(data->water_marks_bitmap & WaterMarksLoaded)) { in vega20_display_configuration_changed_task()3652 data->water_marks_bitmap |= WaterMarksLoaded; in vega20_display_configuration_changed_task()3942 data->water_marks_bitmap &= ~(WaterMarksLoaded); in vega20_power_off_asic()
4913 !(data->water_marks_bitmap & WaterMarksLoaded)) { in vega10_display_configuration_changed_task()4916 data->water_marks_bitmap |= WaterMarksLoaded; in vega10_display_configuration_changed_task()4919 if (data->water_marks_bitmap & WaterMarksLoaded) { in vega10_display_configuration_changed_task()5079 data->water_marks_bitmap &= ~(WaterMarksLoaded); in vega10_power_off_asic()