Searched refs:SAVAGE_SCEND_S3D (Results 1 – 2 of 2) sorted by relevance
148 SAVE_STATE_MASK(SAVAGE_SCEND_S3D, s3d.new_scend, in savage_verify_state_s3d()224 if (start + count > SAVAGE_SCEND_S3D + 1) in savage_dispatch_state()225 count2 = count - (SAVAGE_SCEND_S3D + 1 - start); in savage_dispatch_state()228 } else if (start <= SAVAGE_SCEND_S3D) { in savage_dispatch_state()229 if (start + count > SAVAGE_SCEND_S3D + 1) { in savage_dispatch_state()230 count -= SAVAGE_SCEND_S3D + 1 - start; in savage_dispatch_state()231 start = SAVAGE_SCEND_S3D + 1; in savage_dispatch_state()
315 #define SAVAGE_SCEND_S3D 0x36 macro