Searched refs:mousedev (Results 1 – 8 of 8) sorted by relevance
58 struct mousedev { struct78 int (*open_device)(struct mousedev *mousedev); argument79 void (*close_device)(struct mousedev *mousedev); argument96 struct mousedev *mousedev; member116 static struct mousedev *mousedev_mix;119 #define fx(i) (mousedev->old_x[(mousedev->pkt_count - (i)) & 03])120 #define fy(i) (mousedev->old_y[(mousedev->pkt_count - (i)) & 03])123 struct mousedev *mousedev, in mousedev_touchpad_event() argument134 if (mousedev->touch && mousedev->pkt_count >= 2) { in mousedev_touchpad_event()141 tmp += mousedev->frac_dx; in mousedev_touchpad_event()[all …]
17 obj-$(CONFIG_INPUT_MOUSEDEV) += mousedev.o
108 module will be called mousedev.126 it as a mouse then the mousedev driver needs to know the X window136 it as a mouse then the mousedev driver needs to know the X window
42 mousedev115 mousedev subsection118 ``mousedev`` is a hack to make legacy programs that use mouse input
153 Note: For appropriate function of the legacy mousedev emulation driver,
37 mouse via the mousedev driver (/dev/input/mice).
313 The trackball should work with USB mousedev module as a normal mouse. See
2699 mousedev.tap_time=2705 mousedev.xres= [MOUSE] Horizontal screen resolution, used for devices2707 mousedev.yres= [MOUSE] Vertical screen resolution, used for devices