Searched refs:__KERNEL_DIV_ROUND_UP (Results 1 – 5 of 5) sorted by relevance
13 #define __KERNEL_DIV_ROUND_UP(n, d) (((n) + (d) - 1) / (d)) macro
60 if_mask ifs_bits[__KERNEL_DIV_ROUND_UP(IF_SETSIZE, NIFBITS)];
1287 __u32 queue_mask[__KERNEL_DIV_ROUND_UP(MAX_NUM_QUEUE, 32)];
1149 block_size->width = __KERNEL_DIV_ROUND_UP(pixel_size->width, in svga3dsurface_get_size_in_blocks()1151 block_size->height = __KERNEL_DIV_ROUND_UP(pixel_size->height, in svga3dsurface_get_size_in_blocks()1153 block_size->depth = __KERNEL_DIV_ROUND_UP(pixel_size->depth, in svga3dsurface_get_size_in_blocks()1274 const u32 rowstride = __KERNEL_DIV_ROUND_UP(width, bw) * in svga3dsurface_get_pixel_offset()1276 const u32 imgstride = __KERNEL_DIV_ROUND_UP(height, bh) * rowstride; in svga3dsurface_get_pixel_offset()
93 #define DIV_ROUND_UP __KERNEL_DIV_ROUND_UP