Searched refs:state_RUNNING (Results 1 – 3 of 3) sorted by relevance
68 #define state_RUNNING 8 macro
125 if (atomic_read(&subs->state) != state_RUNNING) in usX2Y_hwdep_urb_play_prepare()170 if (state == state_RUNNING) in usX2Y_usbpcm_usbframe_complete()197 if (state == state_RUNNING) { in usX2Y_usbpcm_usbframe_complete()
207 if (state == state_RUNNING) in usX2Y_usbframe_complete()234 if (state == state_RUNNING) { in usX2Y_usbframe_complete()