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Searched refs:gamepad (Results 1 – 12 of 12) sorted by relevance

/Linux-v5.10/drivers/input/misc/
Dims-pcu.c110 struct ims_pcu_gamepad *gamepad; member
264 struct ims_pcu_gamepad *gamepad = pcu->gamepad; in ims_pcu_gamepad_report() local
265 struct input_dev *input = gamepad->input; in ims_pcu_gamepad_report()
286 struct ims_pcu_gamepad *gamepad; in ims_pcu_setup_gamepad() local
290 gamepad = kzalloc(sizeof(struct ims_pcu_gamepad), GFP_KERNEL); in ims_pcu_setup_gamepad()
292 if (!gamepad || !input) { in ims_pcu_setup_gamepad()
299 gamepad->input = input; in ims_pcu_setup_gamepad()
301 snprintf(gamepad->name, sizeof(gamepad->name), in ims_pcu_setup_gamepad()
304 usb_make_path(pcu->udev, gamepad->phys, sizeof(gamepad->phys)); in ims_pcu_setup_gamepad()
305 strlcat(gamepad->phys, "/input1", sizeof(gamepad->phys)); in ims_pcu_setup_gamepad()
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/Linux-v5.10/drivers/input/joystick/
DKconfig8 If you have a joystick, 6dof controller, gamepad, steering wheel,
67 tristate "Creative Labs Blaster Cobra gamepad"
70 Say Y here if you have a Creative Labs Blaster Cobra gamepad.
80 communicating joystick or gamepad.
189 tristate "Gravis Stinger gamepad"
225 Say Y here if you have a Sega Master System gamepad, Sega Genesis
226 gamepad, Sega Saturn gamepad, or a Multisystem -- Atari, Amiga,
239 Say Y here if you have a Nintendo Entertainment System gamepad,
240 Super Nintendo Entertainment System gamepad, Nintendo 64 gamepad,
241 Sony PlayStation gamepad or a Multisystem -- Atari, Amiga,
[all …]
/Linux-v5.10/Documentation/input/
Dgamepad.rst10 Linux provides many different input drivers for gamepad hardware. To avoid
11 having user-space deal with different button-mappings for each gamepad, this
16 As "gamepad" we define devices which roughly look like this::
70 an alias for BTN_SOUTH/BTN_A. It can be used to identify a gamepad as such.
85 and one analog stick. It reports them as if it were a gamepad with only one
91 No other devices, that do not look/feel like a gamepad, shall report these
101 Every gamepad device has at least 2 action buttons. This means, that every
132 Every gamepad provides a D-Pad with four directions: Up, Down, Left, Right
Dinput_uapi.rst18 gamepad
/Linux-v5.10/Documentation/input/joydev/
Djoystick.rst89 options analog map=gamepad,none,2btn
183 gamepad 4/6-button n-axis gamepad
184 gamepad8 8-button 2-axis gamepad
355 * Genius G-09D gamepad
366 * InterAct HammerHead/FX gamepad
367 * InterAct ProPad8 gamepad
542 Gravis Stinger gamepad
545 The Gravis Stinger serial port gamepad, designed for use with laptop
/Linux-v5.10/arch/powerpc/boot/dts/
Dgamecube.dts94 gamepad-controller@c006400 {
Dwii.dts93 gamepad-controller@d006400 {
/Linux-v5.10/drivers/input/gameport/
DKconfig9 have a joystick, gamepad, gameport card, a soundcard with a gameport
/Linux-v5.10/Documentation/input/devices/
Djoystick-parport.rst52 input lines is assigned to each gamepad.
64 some data pin. For most gamepad and parport implementations only one pin is
115 connectors. Anyway, if you've got a gamepad, and it has buttons A, B, Turbo
237 was written. It allows only one joystick / gamepad per parallel port, but
/Linux-v5.10/drivers/input/
DKconfig143 Say Y here if you want your joystick or gamepad to be
/Linux-v5.10/drivers/hid/
DKconfig190 tristate "BigBen Interactive Kids' gamepad support"
197 gamepad made by BigBen Interactive, originally sold as a PS3
/Linux-v5.10/Documentation/admin-guide/
Dkernel-parameters.txt327 analog.map= [HW,JOY] Analog joystick and gamepad support