Searched refs:SVGA3D_INVALID_ID (Results 1 – 11 of 11) sorted by relevance
473 SVGA3D_INVALID_ID)) in vmw_binding_rebind_all()513 cmd->body.shid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); in vmw_binding_scrub_shader()548 cmd->body.target.sid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); in vmw_binding_scrub_render_target()591 cmd->body.s1.value = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); in vmw_binding_scrub_texture()622 cmd->body.shaderId = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); in vmw_binding_scrub_dx_shader()662 cmd->body.sid = SVGA3D_INVALID_ID; in vmw_binding_scrub_cb()700 SVGA3D_INVALID_ID : biv->bi.res->id); in vmw_collect_view_ids()736 SVGA3D_INVALID_ID : biv->bi.res->id); in vmw_collect_dirty_view_ids()823 cmd->body.depthStencilViewId = SVGA3D_INVALID_ID; in vmw_emit_set_rt()869 so_buffer->sid = SVGA3D_INVALID_ID; in vmw_collect_so_targets()[all …]
174 cmd = vmw_fifo_reserve_dx(dev_priv, sizeof(*cmd), SVGA3D_INVALID_ID); in vmw_cotable_unscrub()181 WARN_ON(vcotbl->ctx->id == SVGA3D_INVALID_ID); in vmw_cotable_unscrub()265 cmd1 = vmw_fifo_reserve_dx(dev_priv, submit_size, SVGA3D_INVALID_ID); in vmw_cotable_scrub()286 cmd1->body.mobid = SVGA3D_INVALID_ID; in vmw_cotable_scrub()355 SVGA3D_INVALID_ID); in vmw_cotable_readback()
298 cmd->body.mobid = SVGA3D_INVALID_ID; in vmw_gb_shader_unbind()505 cmd->body.mobid = SVGA3D_INVALID_ID; in vmw_dx_shader_scrub()869 if (buffer_handle != SVGA3D_INVALID_ID) { in vmw_shader_define()
392 else if (ctx_id == SVGA3D_INVALID_ID) in vmw_fifo_reserve_dx()705 return vmw_fifo_reserve_dx(dev_priv, bytes, SVGA3D_INVALID_ID); in vmw_fifo_reserve()
415 cmd2->body.mobid = SVGA3D_INVALID_ID; in vmw_gb_context_unbind()639 cmd2->body.mobid = SVGA3D_INVALID_ID; in vmw_dx_context_unbind()
183 WARN_ON(view->srf->id == SVGA3D_INVALID_ID); in vmw_view_create()
1026 if (ctx_id != SVGA3D_INVALID_ID) { in vmw_cmdbuf_reserve_cur()1082 if (ctx_id != SVGA3D_INVALID_ID) { in vmw_cmdbuf_reserve()
752 if (*id_loc == SVGA3D_INVALID_ID) { in vmw_cmd_res_check()921 if (view_ids[i] != SVGA3D_INVALID_ID) { in vmw_view_bindings_add()2287 if (cmd->body.shid != SVGA3D_INVALID_ID) { in vmw_cmd_set_shader()2502 if (cmd->body.shaderId != SVGA3D_INVALID_ID) { in vmw_cmd_dx_set_shader()3033 if (cmd->body.cid != SVGA3D_INVALID_ID) { in vmw_cmd_dx_bind_shader()3984 SVGA3D_INVALID_ID); in vmw_execbuf_submit_cmdbuf()4064 if (handle == SVGA3D_INVALID_ID) in vmw_execbuf_tie_context()
1248 cmd3->body.mobid = SVGA3D_INVALID_ID; in vmw_gb_surface_unbind()1647 if (req->base.buffer_handle != SVGA3D_INVALID_ID) { in vmw_gb_surface_define_internal()1700 rep->buffer_handle = SVGA3D_INVALID_ID; in vmw_gb_surface_define_internal()
226 image.sid = res ? res->id : SVGA3D_INVALID_ID; in vmw_stdu_bind_st()
46 #define SVGA3D_INVALID_ID ((uint32)-1) macro1700 SVGA3D_MOBFMT_INVALID = SVGA3D_INVALID_ID,